升级Tomcat版本 apache-tomcat-7.0.77
diff --git a/tomcat-cas/webapps/examples/websocket/snake.xhtml b/tomcat-cas/webapps/examples/websocket/snake.xhtml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!--
+  Licensed to the Apache Software Foundation (ASF) under one or more
+  contributor license agreements.  See the NOTICE file distributed with
+  this work for additional information regarding copyright ownership.
+  The ASF licenses this file to You under the Apache License, Version 2.0
+  (the "License"); you may not use this file except in compliance with
+  the License.  You may obtain a copy of the License at
+
+      http://www.apache.org/licenses/LICENSE-2.0
+
+  Unless required by applicable law or agreed to in writing, software
+  distributed under the License is distributed on an "AS IS" BASIS,
+  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  See the License for the specific language governing permissions and
+  limitations under the License.
+-->
+<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
+<head>
+    <title>Apache Tomcat WebSocket Examples: Multiplayer Snake</title>
+    <style type="text/css"><![CDATA[
+        #playground {
+            width: 640px;
+            height: 480px;
+            background-color: #000;
+        }
+
+        #console-container {
+            float: left;
+            margin-left: 15px;
+            width: 300px;
+        }
+
+        #console {
+            border: 1px solid #CCCCCC;
+            border-right-color: #999999;
+            border-bottom-color: #999999;
+            height: 480px;
+            overflow-y: scroll;
+            padding-left: 5px;
+            padding-right: 5px;
+            width: 100%;
+        }
+
+        #console p {
+            padding: 0;
+            margin: 0;
+        }
+    ]]></style>
+</head>
+<body>
+    <div class="noscript"><h2 style="color: #ff0000">Seems your browser doesn't support Javascript! Websockets rely on Javascript being enabled. Please enable
+    Javascript and reload this page!</h2></div>
+    <div style="float: left">
+        <canvas id="playground" width="640" height="480"/>
+    </div>
+    <div id="console-container">
+        <div id="console"/>
+    </div>
+    <script type="application/javascript"><![CDATA[
+
+        var Game = {};
+
+        Game.fps = 30;
+        Game.socket = null;
+        Game.nextFrame = null;
+        Game.interval = null;
+        Game.direction = 'none';
+        Game.gridSize = 10;
+
+        function Snake() {
+            this.snakeBody = [];
+            this.color = null;
+        }
+
+        Snake.prototype.draw = function(context) {
+            for (var id in this.snakeBody) {
+                context.fillStyle = this.color;
+                context.fillRect(this.snakeBody[id].x, this.snakeBody[id].y, Game.gridSize, Game.gridSize);
+            }
+        };
+
+        Game.initialize = function() {
+            this.entities = [];
+            canvas = document.getElementById('playground');
+            if (!canvas.getContext) {
+                Console.log('Error: 2d canvas not supported by this browser.');
+                return;
+            }
+            this.context = canvas.getContext('2d');
+            window.addEventListener('keydown', function (e) {
+                var code = e.keyCode;
+                if (code > 36 && code < 41) {
+                    switch (code) {
+                        case 37:
+                            if (Game.direction != 'east') Game.setDirection('west');
+                            break;
+                        case 38:
+                            if (Game.direction != 'south') Game.setDirection('north');
+                            break;
+                        case 39:
+                            if (Game.direction != 'west') Game.setDirection('east');
+                            break;
+                        case 40:
+                            if (Game.direction != 'north') Game.setDirection('south');
+                            break;
+                    }
+                }
+            }, false);
+            if (window.location.protocol == 'http:') {
+                Game.connect('ws://' + window.location.host + '/examples/websocket/snake');
+            } else {
+                Game.connect('wss://' + window.location.host + '/examples/websocket/snake');
+            }
+        };
+
+        Game.setDirection  = function(direction) {
+            Game.direction = direction;
+            Game.socket.send(direction);
+            Console.log('Sent: Direction ' + direction);
+        };
+
+        Game.startGameLoop = function() {
+            if (window.webkitRequestAnimationFrame) {
+                Game.nextFrame = function () {
+                    webkitRequestAnimationFrame(Game.run);
+                };
+            } else if (window.mozRequestAnimationFrame) {
+                Game.nextFrame = function () {
+                    mozRequestAnimationFrame(Game.run);
+                };
+            } else {
+                Game.interval = setInterval(Game.run, 1000 / Game.fps);
+            }
+            if (Game.nextFrame != null) {
+                Game.nextFrame();
+            }
+        };
+
+        Game.stopGameLoop = function () {
+            Game.nextFrame = null;
+            if (Game.interval != null) {
+                clearInterval(Game.interval);
+            }
+        };
+
+        Game.draw = function() {
+            this.context.clearRect(0, 0, 640, 480);
+            for (var id in this.entities) {
+                this.entities[id].draw(this.context);
+            }
+        };
+
+        Game.addSnake = function(id, color) {
+            Game.entities[id] = new Snake();
+            Game.entities[id].color = color;
+        };
+
+        Game.updateSnake = function(id, snakeBody) {
+            if (typeof Game.entities[id] != "undefined") {
+                Game.entities[id].snakeBody = snakeBody;
+            }
+        };
+
+        Game.removeSnake = function(id) {
+            Game.entities[id] = null;
+            // Force GC.
+            delete Game.entities[id];
+        };
+
+        Game.run = (function() {
+            var skipTicks = 1000 / Game.fps, nextGameTick = (new Date).getTime();
+
+            return function() {
+                while ((new Date).getTime() > nextGameTick) {
+                    nextGameTick += skipTicks;
+                }
+                Game.draw();
+                if (Game.nextFrame != null) {
+                    Game.nextFrame();
+                }
+            };
+        })();
+
+        Game.connect = (function(host) {
+            if ('WebSocket' in window) {
+                Game.socket = new WebSocket(host);
+            } else if ('MozWebSocket' in window) {
+                Game.socket = new MozWebSocket(host);
+            } else {
+                Console.log('Error: WebSocket is not supported by this browser.');
+                return;
+            }
+
+            Game.socket.onopen = function () {
+                // Socket open.. start the game loop.
+                Console.log('Info: WebSocket connection opened.');
+                Console.log('Info: Press an arrow key to begin.');
+                Game.startGameLoop();
+                setInterval(function() {
+                    // Prevent server read timeout.
+                    Game.socket.send('ping');
+                }, 5000);
+            };
+
+            Game.socket.onclose = function () {
+                Console.log('Info: WebSocket closed.');
+                Game.stopGameLoop();
+            };
+
+            Game.socket.onmessage = function (message) {
+                // _Potential_ security hole, consider using json lib to parse data in production.
+                var packet = eval('(' + message.data + ')');
+                switch (packet.type) {
+                    case 'update':
+                        for (var i = 0; i < packet.data.length; i++) {
+                            Game.updateSnake(packet.data[i].id, packet.data[i].body);
+                        }
+                        break;
+                    case 'join':
+                        for (var j = 0; j < packet.data.length; j++) {
+                            Game.addSnake(packet.data[j].id, packet.data[j].color);
+                        }
+                        break;
+                    case 'leave':
+                        Game.removeSnake(packet.id);
+                        break;
+                    case 'dead':
+                        Console.log('Info: Your snake is dead, bad luck!');
+                        Game.direction = 'none';
+                        break;
+                    case 'kill':
+                        Console.log('Info: Head shot!');
+                        break;
+                }
+            };
+        });
+
+        var Console = {};
+
+        Console.log = (function(message) {
+            var console = document.getElementById('console');
+            var p = document.createElement('p');
+            p.style.wordWrap = 'break-word';
+            p.innerHTML = message;
+            console.appendChild(p);
+            while (console.childNodes.length > 25) {
+                console.removeChild(console.firstChild);
+            }
+            console.scrollTop = console.scrollHeight;
+        });
+
+        Game.initialize();
+
+
+        document.addEventListener("DOMContentLoaded", function() {
+            // Remove elements with "noscript" class - <noscript> is not allowed in XHTML
+            var noscripts = document.getElementsByClassName("noscript");
+            for (var i = 0; i < noscripts.length; i++) {
+                noscripts[i].parentNode.removeChild(noscripts[i]);
+            }
+        }, false);
+
+        ]]></script>
+</body>
+</html>
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