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+<html><head><META http-equiv="Content-Type" content="text/html; charset=iso-8859-1"><title>Apache Tribes - The Tomcat Cluster Communication Module (6.0.39) - Apache Tribes - Introduction</title><meta name="author" content="Filip Hanik"><style type="text/css" media="print">

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+		</style></head><body bgcolor="#ffffff" text="#000000" link="#525D76" alink="#525D76" vlink="#525D76"><table border="0" width="100%" cellspacing="0"><!--PAGE HEADER--><tr><td><!--PROJECT LOGO--><a href="http://tomcat.apache.org/"><img src="../images/tomcat.gif" align="right" alt="Apache Tomcat" border="0"></a></td><td><h1><font face="arial,helvetica,sanserif">Apache Tomcat 6.0</font></h1><font face="arial,helvetica,sanserif">Version 6.0.39, Jan 27 2014</font></td><td><!--APACHE LOGO--><a href="http://www.apache.org/"><img src="../images/asf-logo.gif" align="right" alt="Apache Logo" border="0"></a></td></tr></table><table border="0" width="100%" cellspacing="4"><!--HEADER SEPARATOR--><tr><td colspan="2"><hr noshade="noshade" size="1"></td></tr><tr><!--LEFT SIDE NAVIGATION--><td width="20%" valign="top" nowrap="nowrap" class="noPrint"><p><strong>Links</strong></p><ul><li><a href="../index.html">Docs Home</a></li><li><a href="http://wiki.apache.org/tomcat/FAQ">FAQ</a></li></ul><p><strong>User Guide</strong></p><ul><li><a href="introduction.html">1) Introduction</a></li><li><a href="setup.html">2) Setup</a></li><li><a href="faq.html">3) FAQ</a></li></ul><p><strong>Reference</strong></p><ul><li><a href="../api/org/apache/catalina/tribes/package-summary.html">JavaDoc</a></li></ul><p><strong>Apache Tribes Development</strong></p><ul><li><a href="membership.html">Membership</a></li><li><a href="transport.html">Transport</a></li><li><a href="interceptors.html">Interceptors</a></li><li><a href="status.html">Status</a></li><li><a href="developers.html">Developers</a></li></ul></td><!--RIGHT SIDE MAIN BODY--><td width="80%" valign="top" align="left" id="mainBody"><h1>Apache Tribes - The Tomcat Cluster Communication Module</h1><h2>Apache Tribes - Introduction</h2><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="Table of Contents"><!--()--></a><a name="Table_of_Contents"><strong>Table of Contents</strong></a></font></td></tr><tr><td><blockquote>

+<ul><li><a href="#Quick_Start">Quick Start</a></li><li><a href="#What_is_Tribes">What is Tribes</a></li><li><a href="#Why_another_messaging_framework">Why another messaging framework</a></li><li><a href="#Feature_Overview">Feature Overview</a></li><li><a href="#Where_can_I_get_Tribes">Where can I get Tribes</a></li></ul>

+</blockquote></td></tr></table><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="Quick Start"><!--()--></a><a name="Quick_Start"><strong>Quick Start</strong></a></font></td></tr><tr><td><blockquote>

+

+  <p>Apache Tribes is a group or peer-to-peer communication framework that enables you to easily connect

+     your remote objects to communicate with each other.

+  </p>

+  <ul>

+    <li>Import: <code>org.apache.catalina.tribes.Channel</code></li>

+    <li>Import: <code>org.apache.catalina.tribes.Member</code></li>

+    <li>Import: <code>org.apache.catalina.tribes.MembershipListener</code></li>

+    <li>Import: <code>org.apache.catalina.tribes.ChannelListener</code></li>

+    <li>Import: <code>org.apache.catalina.tribes.group.GroupChannel</code></li>

+    <li>Create a class that implements: <code>org.apache.catalina.tribes.ChannelListener</code></li>

+    <li>Create a class that implements: <code>org.apache.catalina.tribes.MembershipListener</code></li>

+    <li>Simple class to demonstrate how to send a message:

+      <div align="left"><table cellspacing="4" cellpadding="0" border="0"><tr><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr><tr><td bgcolor="#023264" width="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#ffffff" height="1"><pre>

+        //create a channel

+        Channel myChannel = new GroupChannel();

+

+        //create my listeners

+        ChannelListener msgListener = new MyMessageListener();

+        MembershipListener mbrListener = new MyMemberListener();

+

+        //attach the listeners to the channel

+        myChannel.addMembershipListener(mbrListener);

+        myChannel.addChannelListener(msgListener);

+

+        //start the channel

+        myChannel.start(Channel.DEFAULT);

+

+        //create a message to be sent, message must implement java.io.Serializable

+        //for performance reasons you probably want them to implement java.io.Externalizable

+        Serializable myMsg = new MyMessage();

+

+        //retrieve my current members

+        Member[] group = myChannel.getMembers();

+

+        //send the message

+        channel.send(group,myMsg,Channel.SEND_OPTIONS_DEFAULT);

+      </pre></td><td bgcolor="#023264" width="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr><tr><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr></table></div>

+    </li>

+  </ul>

+  <p>

+      Simple yeah? There is a lot more to Tribes than we have shown, hopefully the docs will be able

+      to explain more to you. Remember, that we are always interested in suggestions, improvements, bug fixes

+      and anything that you think would help this project.

+  </p>

+  <p>

+      Note: Tribes is currently built for JDK1.5, you can run on JDK1.4 by a small modifications to locks used from the <code>java.util.concurrent</code> package.

+  </p>

+</blockquote></td></tr></table><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="What is Tribes"><!--()--></a><a name="What_is_Tribes"><strong>What is Tribes</strong></a></font></td></tr><tr><td><blockquote>

+  <p>

+    Tribes is a messaging framework with group communication abilities. Tribes allows you to send and receive

+    messages over a network, it also allows for dynamic discovery of other nodes in the network.<br>

+    And that is the short story, it really is as simple as that. What makes Tribes useful and unique will be

+    described in the section below.<br>

+  </p>

+  <p>

+    The Tribes module was started early 2006 and a small part of the code base comes from the clustering module

+    that has been existing since 2003 or 2004.

+    The current cluster implementation has several short comings and many workarounds were created due

+    to the complexity in group communication. Long story short, what should have been two modules a long time

+    ago, will be now. Tribes takes out the complexity of messaging from the replication module and becomes

+    a fully independent and highly flexible group communication module.<br>

+  </p>

+  <p>

+    In Tomcat the old <code>modules/cluster</code> has now become <code>modules/groupcom</code>(Tribes) and

+    <code>modules/ha</code> (replication). This will allow development to proceed and let the developers

+    focus on the issues they are actually working on rather than getting boggled down in details of a module

+    they are not interested in. The understanding is that both communication and replication are complex enough,

+    and when trying to develop them in the same module, well you know, it becomes a cluster :)<br>

+  </p>

+  <p>

+    Tribes allows for guaranteed messaging, and can be customized in many ways. Why is this important?<br>

+    Well, you as a developer want to know that the messages you are sending are reaching their destination.

+    More than that, if a message doesn't reach its destination, the application on top of Tribes will be notified

+    that the message was never sent, and what node it failed.

+  </p>

+

+</blockquote></td></tr></table><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="Why another messaging framework"><!--()--></a><a name="Why_another_messaging_framework"><strong>Why another messaging framework</strong></a></font></td></tr><tr><td><blockquote>

+  <p>

+    I am a big fan of reusing code and would never dream of developing something if someone else has already

+    done it and it was available to me and the community I try to serve.<br>

+    When I did my research to improve the clustering module I was constantly faced with a few obstacles:<br>

+    1. The framework wasn't flexible enough<br>

+    2. The framework was licensed in a way that neither I nor the community could use it<br>

+    3. Several features that I needed were missing<br>

+    4. Messaging was guaranteed, but no feedback was reported to me<br>

+    5. The semantics of my message delivery had to be configured before runtime<br>

+    And the list continues...

+  </p>

+  <p>

+    So I came up with Tribes, to address these issues and other issues that came along.

+    When designing Tribes I wanted to make sure I didn't lose any of the flexibility and

+    delivery semantics that the existing frameworks already delivered. The goal was to create a framework

+    that could do everything that the others already did, but to provide more flexibility for the application

+    developer. In the next section will give you the high level overview of what features tribes offers or will offer.

+  </p>

+</blockquote></td></tr></table><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="Feature Overview"><!--()--></a><a name="Feature_Overview"><strong>Feature Overview</strong></a></font></td></tr><tr><td><blockquote>

+  <p>

+    To give you an idea of the feature set I will list it out here.

+    Some of the features are not yet completed, if that is the case they are marked accordingly.

+  </p>

+  <p>

+    <b>Pluggable modules</b><br>

+    Tribes is built using interfaces. Any of the modules or components that are part of Tribes can be swapped out

+    to customize your own Tribes implementation.

+  </p>

+  <p>

+    <b>Guaranteed Messaging</b><br>

+    In the default implementation of Tribes uses TCP for messaging. TCP already has guaranteed message delivery

+    and flow control built in. I believe that the performance of Java TCP, will outperform an implementation of

+    Java/UDP/flow-control/message guarantee since the logic happens further down the stack.<br>

+    Tribes supports both non-blocking and blocking IO operations. The recommended setting is to use non blocking

+    as it promotes better parallelism when sending and receiving messages. The blocking implementation is available

+    for those platforms where NIO is still a trouble child.

+  </p>

+  <p>

+    <b>Different Guarantee Levels</b><br>

+    There are three different levels of delivery guarantee when a message is sent.<br>

+    <ol>

+      <li>IO Based send guarantee. - fastest, least reliable<br>

+          This means that Tribes considers the message transfer to be successful

+          if the message was sent to the socket send buffer and accepted.<br>

+          On blocking IO, this would be <code>socket.getOutputStream().write(msg)</code><br>

+          On non blocking IO, this would be <code>socketChannel.write()</code>, and the buffer byte buffer gets emptied

+          followed by a <code>socketChannel.read()</code> to ensure the channel still open.

+          The <code>read()</code> has been added since <code>write()</code> will succeed if the connection has been "closed"

+          when using NIO.

+      </li>

+      <li>ACK based. - recommended, guaranteed delivery<br>

+          When the message has been received on a remote node, an ACK is sent back to the sender,

+          indicating that the message was received successfully.

+      </li>

+      <li>SYNC_ACK based. - guaranteed delivery, guaranteed processed, slowest<br>

+          When the message has been received on a remote node, the node will process

+          the message and if the message was processed successfully, an ACK is sent back to the sender

+          indicating that the message was received and processed successfully.

+          If the message was received, but processing it failed, an ACK_FAIL will be sent back

+          to the sender. This is a unique feature that adds an incredible amount value to the application

+          developer. Most frameworks here will tell you that the message was delivered, and the application

+          developer has to build in logic on whether the message was actually processed properly by the application

+          on the remote node. If configured, Tribes will throw an exception when it receives an ACK_FAIL

+          and associate that exception with the member that didn't process the message.

+      </li>

+    </ol>

+    You can of course write even more sophisticated guarantee levels, and some of them will be mentioned later on

+    in the documentation. One mentionable level would be a 2-Phase-Commit, where the remote applications don't receive

+    the message until all nodes have received the message. Sort of like a all-or-nothing protocol.

+  </p>

+  <p>

+    <b>Per Message Delivery Attributes</b><br>

+    Perhaps the feature that makes Tribes stand out from the crowd of group communication frameworks.

+    Tribes enables you to send to decide what delivery semantics a message transfer should have on a per

+    message basis. Meaning, that your messages are not delivered based on some static configuration

+    that remains fixed after the message framework has been started.<br>

+    To give you an example of how powerful this feature is, I'll try to illustrate it with a simple example.

+    Imagine you need to send 10 different messages, you could send the the following way:

+    <div align="left"><table cellspacing="4" cellpadding="0" border="0"><tr><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr><tr><td bgcolor="#023264" width="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#ffffff" height="1"><pre>

+      Message_1 - asynchronous and fast, no guarantee required, fire and forget

+      Message_2 - all-or-nothing, either all receivers get it, or none.

+      Message_3 - encrypted and SYNC_ACK based

+      Message_4 - asynchronous, SYNC_ACK and call back when the message is processed on the remote nodes

+      Message_5 - totally ordered, this message should be received in the same order on all nodes that have been

+                  send totally ordered

+      Message_6 - asynchronous and totally ordered

+      Message_7 - RPC message, send a message, wait for all remote nodes to reply before returning

+      Message_8 - RPC message, wait for the first reply

+      Message_9 - RPC message, asynchronous, don't wait for a reply, collect them via a callback

+      Message_10- sent to a member that is not part of this group

+    </pre></td><td bgcolor="#023264" width="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr><tr><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr></table></div>

+    As you can imagine by now, these are just examples. The number of different semantics you can apply on a

+    per-message-basis is almost limitless. Tribes allows you to set up to 28 different on a message

+    and then configure Tribes to what flag results in what action on the message.<br>

+    Imagine a shared transactional cache, probably &gt;90% are reads, and the dirty reads should be completely

+    unordered and delivered as fast as possible. But transactional writes on the other hand, have to

+    be ordered so that no cache gets corrupted. With tribes you would send the write messages totally ordered,

+    while the read messages you simple fire to achieve highest throughput.<br>

+    There are probably better examples on how this powerful feature can be used, so use your imagination and

+    your experience to think of how this could benefit you in your application.

+  </p>

+  <p>

+    <b>Interceptor based message processing</b><br>

+    Tribes uses a customizable interceptor stack to process messages that are sent and received.<br>

+    <i>So what, all frameworks have this!</i><br>

+    Yes, but in Tribes interceptors can react to a message based on the per-message-attributes

+    that are sent runtime. Meaning, that if you add a encryption interceptor that encrypts message

+    you can decide if this interceptor will encrypt all messages, or only certain messages that are decided

+    by the applications running on top of Tribes.<br>

+    This is how Tribes is able to send some messages totally ordered and others fire and forget style

+    like the example above.<br>

+    The number of interceptors that are available will keep growing, and we would appreciate any contributions

+    that you might have.

+  </p>

+  <p>

+    <b>Threadless Interceptor stack</b>

+    The interceptor don't require any separate threads to perform their message manipulation.<br>

+    Messages that are sent will piggy back on the thread that is sending them all the way through transmission.

+    The exception is the <code>MessageDispatchInterceptor</code> that will queue up the message

+    and send it on a separate thread for asynchronous message delivery.

+    Messages received are controlled by a thread pool in the <code>receiver</code> component.<br>

+    The channel object can send a <code>heartbeat()</code> through the interceptor stack to allow

+    for timeouts, cleanup and other events.<br>

+    The <code>MessageDispatchInterceptor</code> is the only interceptor that is configured by default.

+  </p>

+  <p>

+    <b>Parallel Delivery</b><br>

+    Tribes support parallel delivery of messages. Meaning that node_A could send three messages to node_B in

+    parallel. This feature becomes useful when sending messages with different delivery semantics.

+    Otherwise if Message_1 was sent totally ordered, Message_2 would have to wait for that message to complete.<br>

+    Through NIO, Tribes is also able to send a message to several receivers at the same time on the same thread.

+  </p>

+  <p>

+    <b>Silent Member Messaging</b><br>

+    With Tribes you are able to send messages to members that are not in your group.

+    So by default, you can already send messages over a wide area network, even though the dynamic discover

+    module today is limited to local area networks by using multicast for dynamic node discovery.

+    Of course, the membership component will be expanded to support WAN memberships in the future.

+    But this is very useful, when you want to hide members from the rest of the group and only communicate with them

+  </p>

+</blockquote></td></tr></table><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="Where can I get Tribes"><!--()--></a><a name="Where_can_I_get_Tribes"><strong>Where can I get Tribes</strong></a></font></td></tr><tr><td><blockquote>

+  <p>

+    Tribes ships as a module with Tomcat, and is released as part of the Apache Tomcat release.  

+  </p>

+

+

+</blockquote></td></tr></table></td></tr><!--FOOTER SEPARATOR--><tr><td colspan="2"><hr noshade="noshade" size="1"></td></tr><!--PAGE FOOTER--><tr><td colspan="2"><div align="center"><font color="#525D76" size="-1"><em>

+        Copyright &copy; 1999-2014, Apache Software Foundation

+        </em></font></div></td></tr></table></body></html>
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