THRIFT-25. csharp: Various compiler and library improvements

Compiler:
- Thrift structures are serializable.
- The member fields of thrift structures are now private and only accessible
  through Properties, which keep the appropriate __isset up to date.

Library
- Addition of TBufferedTransport, which can be used to wrap other Transports.
- Addition of TThreadedServer, which manually manages threads instead of
  relying on .NET ThreadPool.
- Servers use a log delegate that defaults to System.Console but allows
  servers to use log4net without introducing the dependency.

ThriftTest Visual Studio Project
- Test client and server that use ThriftTest.thrift. The project references
  thrift.exe and Thrift.dll from the subversion tree and automatically builds
  generated code. This makes it very easy to test changes in both the compiler
  and library.


git-svn-id: https://svn.apache.org/repos/asf/incubator/thrift/trunk@732079 13f79535-47bb-0310-9956-ffa450edef68
diff --git a/lib/csharp/src/Server/TThreadedServer.cs b/lib/csharp/src/Server/TThreadedServer.cs
new file mode 100644
index 0000000..a4d33a5
--- /dev/null
+++ b/lib/csharp/src/Server/TThreadedServer.cs
@@ -0,0 +1,226 @@
+//
+//  TThreadPoolServer.cs
+//
+//  Begin:  Apr 21, 2008
+//  Authors:
+//		Will Palmeri <wpalmeri@imeem.com>
+//
+//  Distributed under the Thrift Software License
+//
+//  See accompanying file LICENSE or visit the Thrift site at:
+//  http://developers.facebook.com/thrift/using
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Threading;
+using Thrift.Protocol;
+using Thrift.Transport;
+
+namespace Thrift.Server
+{
+	/// <summary>
+	/// Server that uses C# threads (as opposed to the ThreadPool) when handling requests
+	/// </summary>
+	public class TThreadedServer : TServer
+	{
+		private const int DEFAULT_MAX_THREADS = 100;
+		private volatile bool stop = false;
+		private readonly int maxThreads;
+
+		private Queue<TTransport> clientQueue;
+		private HashSet<Thread> clientThreads;
+		private object clientLock;
+		private Thread workerThread;
+
+		public TThreadedServer(TProcessor processor, TServerTransport serverTransport)
+			: this(processor, serverTransport,
+				 new TTransportFactory(), new TTransportFactory(),
+				 new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(),
+				 DEFAULT_MAX_THREADS, DefaultLogDelegate)
+		{
+		}
+
+		public TThreadedServer(TProcessor processor, TServerTransport serverTransport, LogDelegate logDelegate)
+			: this(processor, serverTransport,
+				 new TTransportFactory(), new TTransportFactory(),
+				 new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(),
+				 DEFAULT_MAX_THREADS, logDelegate)
+		{
+		}
+
+
+		public TThreadedServer(TProcessor processor,
+								 TServerTransport serverTransport,
+								 TTransportFactory transportFactory,
+								 TProtocolFactory protocolFactory)
+			: this(processor, serverTransport,
+				 transportFactory, transportFactory,
+				 protocolFactory, protocolFactory,
+				 DEFAULT_MAX_THREADS, DefaultLogDelegate)
+		{
+		}
+
+		public TThreadedServer(TProcessor processor,
+								 TServerTransport serverTransport,
+								 TTransportFactory inputTransportFactory,
+								 TTransportFactory outputTransportFactory,
+								 TProtocolFactory inputProtocolFactory,
+								 TProtocolFactory outputProtocolFactory,
+								 int maxThreads, LogDelegate logDel)
+			: base(processor, serverTransport, inputTransportFactory, outputTransportFactory,
+				  inputProtocolFactory, outputProtocolFactory, logDel)
+		{
+			this.maxThreads = maxThreads;
+			clientQueue = new Queue<TTransport>();
+			clientLock = new object();
+			clientThreads = new HashSet<Thread>();
+		}
+
+		/// <summary>
+		/// Use new Thread for each new client connection. block until numConnections < maxTHreads
+		/// </summary>
+		public override void Serve()
+		{
+			try
+			{
+				//start worker thread
+				workerThread = new Thread(new ThreadStart(Execute));
+				workerThread.Start();
+				serverTransport.Listen();
+			}
+			catch (TTransportException ttx)
+			{
+				logDelegate("Error, could not listen on ServerTransport: " + ttx);
+				return;
+			}
+
+			while (!stop)
+			{
+				int failureCount = 0;
+				try
+				{
+					TTransport client = serverTransport.Accept();
+					lock (clientLock)
+					{
+						clientQueue.Enqueue(client);
+						Monitor.Pulse(clientLock);
+					}
+				}
+				catch (TTransportException ttx)
+				{
+					if (stop)
+					{
+						logDelegate("TThreadPoolServer was shutting down, caught " + ttx);
+					}
+					else
+					{
+						++failureCount;
+						logDelegate(ttx.ToString());
+					}
+
+				}
+			}
+
+			if (stop)
+			{
+				try
+				{
+					serverTransport.Close();
+				}
+				catch (TTransportException ttx)
+				{
+					logDelegate("TServeTransport failed on close: " + ttx.Message);
+				}
+				stop = false;
+			}
+		}
+
+		/// <summary>
+		/// Loops on processing a client forever
+		/// threadContext will be a TTransport instance
+		/// </summary>
+		/// <param name="threadContext"></param>
+		private void Execute()
+		{
+			while (!stop)
+			{
+				TTransport client;
+				Thread t;
+				lock (clientLock)
+				{
+					//don't dequeue if too many connections
+					while (clientThreads.Count >= maxThreads)
+					{
+						Monitor.Wait(clientLock);
+					}
+
+					while (clientQueue.Count == 0)
+					{
+						Monitor.Wait(clientLock);
+					}
+
+					client = clientQueue.Dequeue();
+					t = new Thread(new ParameterizedThreadStart(ClientWorker));
+					clientThreads.Add(t);
+				}
+				//start processing requests from client on new thread
+				t.Start(client);
+			}
+		}
+
+		private void ClientWorker(Object context)
+		{
+			TTransport client = (TTransport)context;
+			TTransport inputTransport = null;
+			TTransport outputTransport = null;
+			TProtocol inputProtocol = null;
+			TProtocol outputProtocol = null;
+			try
+			{
+				inputTransport = inputTransportFactory.GetTransport(client);
+				outputTransport = outputTransportFactory.GetTransport(client);
+				inputProtocol = inputProtocolFactory.GetProtocol(inputTransport);
+				outputProtocol = outputProtocolFactory.GetProtocol(outputTransport);
+				while (processor.Process(inputProtocol, outputProtocol))
+				{
+					//keep processing requests until client disconnects
+				}
+			}
+			catch (TTransportException)
+			{
+			}
+			catch (Exception x)
+			{
+				logDelegate("Error: " + x);
+			}
+
+			if (inputTransport != null)
+			{
+				inputTransport.Close();
+			}
+			if (outputTransport != null)
+			{
+				outputTransport.Close();
+			}
+
+			lock (clientLock)
+			{
+				clientThreads.Remove(Thread.CurrentThread);
+				Monitor.Pulse(clientLock);
+			}
+			return;
+		}
+
+		public override void Stop()
+		{
+			stop = true;
+			serverTransport.Close();
+			//clean up all the threads myself
+			workerThread.Abort();
+			foreach (Thread t in clientThreads)
+			{
+				t.Abort();
+			}
+		}
+	}
+}