Thrift: C# Bindings.
Summary:
C# generator, library, and MS Build task contributed by imeem.
Reviewed By: mcslee
Test Plan:
Built the Thrift compiler and generated some C# code.
I'd love to say I installed Mono or Portable.NET and built the C# code,
but I did not.
Revert Plan: ok
git-svn-id: https://svn.apache.org/repos/asf/incubator/thrift/trunk@665421 13f79535-47bb-0310-9956-ffa450edef68
diff --git a/lib/csharp/ThriftMSBuildTask/ThriftBuild.cs b/lib/csharp/ThriftMSBuildTask/ThriftBuild.cs
new file mode 100644
index 0000000..9cf5f41
--- /dev/null
+++ b/lib/csharp/ThriftMSBuildTask/ThriftBuild.cs
@@ -0,0 +1,202 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.Build.Framework;
+using Microsoft.Build.Utilities;
+using Microsoft.Build.Tasks;
+using System.IO;
+using System.Diagnostics;
+
+namespace ThriftMSBuildTask
+{
+ /// <summary>
+ /// MSBuild Task to generate csharp from .thrift files, and compile the code into a library: ThriftImpl.dll
+ /// </summary>
+ public class ThriftBuild : Task
+ {
+ /// <summary>
+ /// The full path to the thrift.exe compiler
+ /// </summary>
+ [Required]
+ public ITaskItem ThriftExecutable
+ {
+ get;
+ set;
+ }
+
+ /// <summary>
+ /// The full path to a thrift.dll C# library
+ /// </summary>
+ [Required]
+ public ITaskItem ThriftLibrary
+ {
+ get;
+ set;
+ }
+
+ /// <summary>
+ /// A direcotry containing .thrift files
+ /// </summary>
+ [Required]
+ public ITaskItem ThriftDefinitionDir
+ {
+ get;
+ set;
+ }
+
+ /// <summary>
+ /// The name of the auto-gen and compiled thrift library. It will placed in
+ /// the same directory as ThriftLibrary
+ /// </summary>
+ [Required]
+ public ITaskItem OutputName
+ {
+ get;
+ set;
+ }
+
+ /// <summary>
+ /// The full path to the compiled ThriftLibrary. This allows msbuild tasks to use this
+ /// output as a variable for use elsewhere.
+ /// </summary>
+ [Output]
+ public ITaskItem ThriftImplementation
+ {
+ get { return thriftImpl; }
+ }
+
+ private ITaskItem thriftImpl;
+ private const string lastCompilationName = "LAST_COMP_TIMESTAMP";
+
+ //use the Message Build Task to write something to build log
+ private void LogMessage(string text, MessageImportance importance)
+ {
+ Message m = new Message();
+ m.Text = text;
+ m.Importance = importance.ToString();
+ m.BuildEngine = this.BuildEngine;
+ m.Execute();
+ }
+
+ //recursively find .cs files in srcDir, paths should initially be non-null and empty
+ private void FindSourcesHelper(string srcDir, List<string> paths)
+ {
+ string[] files = Directory.GetFiles(srcDir, "*.cs");
+ foreach (string f in files)
+ {
+ paths.Add(f);
+ }
+ string[] dirs = Directory.GetDirectories(srcDir);
+ foreach (string dir in dirs)
+ {
+ FindSourcesHelper(dir, paths);
+ }
+ }
+
+ /// <summary>
+ /// Quote paths with spaces
+ /// </summary>
+ private string SafePath(string path)
+ {
+ if (path.Contains(' ') && !path.StartsWith("\""))
+ {
+ return "\"" + path + "\"";
+ }
+ return path;
+ }
+
+ private ITaskItem[] FindSources(string srcDir)
+ {
+ List<string> files = new List<string>();
+ FindSourcesHelper(srcDir, files);
+ ITaskItem[] items = new ITaskItem[files.Count];
+ for (int i = 0; i < items.Length; i++)
+ {
+ items[i] = new TaskItem(files[i]);
+ }
+ return items;
+ }
+
+ private string LastWriteTime(string defDir)
+ {
+ string[] files = Directory.GetFiles(defDir, "*.thrift");
+ DateTime d = (new DirectoryInfo(defDir)).LastWriteTime;
+ foreach(string file in files)
+ {
+ FileInfo f = new FileInfo(file);
+ DateTime curr = f.LastWriteTime;
+ if (DateTime.Compare(curr, d) > 0)
+ {
+ d = curr;
+ }
+ }
+ return d.ToFileTimeUtc().ToString();
+ }
+
+ public override bool Execute()
+ {
+ string defDir = SafePath(ThriftDefinitionDir.ItemSpec);
+ //look for last compilation timestamp
+ string lastBuildPath = Path.Combine(defDir, lastCompilationName);
+ DirectoryInfo defDirInfo = new DirectoryInfo(defDir);
+ string lastWrite = LastWriteTime(defDir);
+ if (File.Exists(lastBuildPath))
+ {
+ string lastComp = File.ReadAllText(lastBuildPath);
+
+ if (lastComp == lastWrite)
+ {
+ //the .thrift dir hasn't been written to since last compilation, don't need to do anything
+ LogMessage("ThriftImpl up-to-date", MessageImportance.Normal);
+ return true;
+ }
+ }
+
+ //find the directory of the thriftlibrary (that's where output will go)
+ FileInfo thriftLibInfo = new FileInfo(SafePath(ThriftLibrary.ItemSpec));
+ string thriftDir = thriftLibInfo.Directory.FullName;
+
+ string genDir = Path.Combine(thriftDir, "gen-csharp");
+ if (Directory.Exists(genDir))
+ {
+ Directory.Delete(genDir, true);
+ }
+
+ //run the thrift executable to generate C#
+ foreach (string thriftFile in Directory.GetFiles(defDir, "*.thrift"))
+ {
+ LogMessage("Generating code for: " + thriftFile, MessageImportance.Normal);
+ Process p = new Process();
+ p.StartInfo.FileName = SafePath(ThriftExecutable.ItemSpec);
+ p.StartInfo.Arguments = "-csharp -o " + SafePath(thriftDir) + " -r " + thriftFile;
+ p.StartInfo.UseShellExecute = false;
+ p.StartInfo.CreateNoWindow = true;
+ p.StartInfo.RedirectStandardOutput = false;
+ p.Start();
+ p.WaitForExit();
+ }
+
+ Csc csc = new Csc();
+ csc.TargetType = "library";
+ csc.References = new ITaskItem[] { new TaskItem(ThriftLibrary.ItemSpec) };
+ csc.EmitDebugInformation = true;
+ string outputPath = Path.Combine(thriftDir, OutputName.ItemSpec);
+ csc.OutputAssembly = new TaskItem(outputPath);
+ csc.Sources = FindSources(Path.Combine(thriftDir, "gen-csharp"));
+ csc.BuildEngine = this.BuildEngine;
+ LogMessage("Compiling generated cs...", MessageImportance.Normal);
+ if (!csc.Execute())
+ {
+ return false;
+ }
+
+ //write file to defDir to indicate a build was successfully completed
+ File.WriteAllText(lastBuildPath, lastWrite);
+
+ thriftImpl = new TaskItem(outputPath);
+
+ return true;
+ }
+ }
+}