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4 </style></head><body bgcolor="#ffffff" text="#000000" link="#525D76" alink="#525D76" vlink="#525D76"><table border="0" width="100%" cellspacing="0"><!--PAGE HEADER--><tr><td><!--PROJECT LOGO--><a href="http://tomcat.apache.org/"><img src="../images/tomcat.gif" align="right" alt="Apache Tomcat" border="0"></a></td><td><h1><font face="arial,helvetica,sanserif">Apache Tomcat 6.0</font></h1><font face="arial,helvetica,sanserif">Version 6.0.39, Jan 27 2014</font></td><td><!--APACHE LOGO--><a href="http://www.apache.org/"><img src="../images/asf-logo.gif" align="right" alt="Apache Logo" border="0"></a></td></tr></table><table border="0" width="100%" cellspacing="4"><!--HEADER SEPARATOR--><tr><td colspan="2"><hr noshade="noshade" size="1"></td></tr><tr><!--LEFT SIDE NAVIGATION--><td width="20%" valign="top" nowrap="nowrap" class="noPrint"><p><strong>Links</strong></p><ul><li><a href="../index.html">Docs Home</a></li><li><a href="http://wiki.apache.org/tomcat/FAQ">FAQ</a></li></ul><p><strong>User Guide</strong></p><ul><li><a href="introduction.html">1) Introduction</a></li><li><a href="setup.html">2) Setup</a></li><li><a href="faq.html">3) FAQ</a></li></ul><p><strong>Reference</strong></p><ul><li><a href="../api/org/apache/catalina/tribes/package-summary.html">JavaDoc</a></li></ul><p><strong>Apache Tribes Development</strong></p><ul><li><a href="membership.html">Membership</a></li><li><a href="transport.html">Transport</a></li><li><a href="interceptors.html">Interceptors</a></li><li><a href="status.html">Status</a></li><li><a href="developers.html">Developers</a></li></ul></td><!--RIGHT SIDE MAIN BODY--><td width="80%" valign="top" align="left" id="mainBody"><h1>Apache Tribes - The Tomcat Cluster Communication Module</h1><h2>Apache Tribes - Introduction</h2><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="Table of Contents"><!--()--></a><a name="Table_of_Contents"><strong>Table of Contents</strong></a></font></td></tr><tr><td><blockquote>
5<ul><li><a href="#Quick_Start">Quick Start</a></li><li><a href="#What_is_Tribes">What is Tribes</a></li><li><a href="#Why_another_messaging_framework">Why another messaging framework</a></li><li><a href="#Feature_Overview">Feature Overview</a></li><li><a href="#Where_can_I_get_Tribes">Where can I get Tribes</a></li></ul>
6</blockquote></td></tr></table><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="Quick Start"><!--()--></a><a name="Quick_Start"><strong>Quick Start</strong></a></font></td></tr><tr><td><blockquote>
7
8 <p>Apache Tribes is a group or peer-to-peer communication framework that enables you to easily connect
9 your remote objects to communicate with each other.
10 </p>
11 <ul>
12 <li>Import: <code>org.apache.catalina.tribes.Channel</code></li>
13 <li>Import: <code>org.apache.catalina.tribes.Member</code></li>
14 <li>Import: <code>org.apache.catalina.tribes.MembershipListener</code></li>
15 <li>Import: <code>org.apache.catalina.tribes.ChannelListener</code></li>
16 <li>Import: <code>org.apache.catalina.tribes.group.GroupChannel</code></li>
17 <li>Create a class that implements: <code>org.apache.catalina.tribes.ChannelListener</code></li>
18 <li>Create a class that implements: <code>org.apache.catalina.tribes.MembershipListener</code></li>
19 <li>Simple class to demonstrate how to send a message:
20 <div align="left"><table cellspacing="4" cellpadding="0" border="0"><tr><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr><tr><td bgcolor="#023264" width="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#ffffff" height="1"><pre>
21 //create a channel
22 Channel myChannel = new GroupChannel();
23
24 //create my listeners
25 ChannelListener msgListener = new MyMessageListener();
26 MembershipListener mbrListener = new MyMemberListener();
27
28 //attach the listeners to the channel
29 myChannel.addMembershipListener(mbrListener);
30 myChannel.addChannelListener(msgListener);
31
32 //start the channel
33 myChannel.start(Channel.DEFAULT);
34
35 //create a message to be sent, message must implement java.io.Serializable
36 //for performance reasons you probably want them to implement java.io.Externalizable
37 Serializable myMsg = new MyMessage();
38
39 //retrieve my current members
40 Member[] group = myChannel.getMembers();
41
42 //send the message
43 channel.send(group,myMsg,Channel.SEND_OPTIONS_DEFAULT);
44 </pre></td><td bgcolor="#023264" width="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr><tr><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr></table></div>
45 </li>
46 </ul>
47 <p>
48 Simple yeah? There is a lot more to Tribes than we have shown, hopefully the docs will be able
49 to explain more to you. Remember, that we are always interested in suggestions, improvements, bug fixes
50 and anything that you think would help this project.
51 </p>
52 <p>
53 Note: Tribes is currently built for JDK1.5, you can run on JDK1.4 by a small modifications to locks used from the <code>java.util.concurrent</code> package.
54 </p>
55</blockquote></td></tr></table><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="What is Tribes"><!--()--></a><a name="What_is_Tribes"><strong>What is Tribes</strong></a></font></td></tr><tr><td><blockquote>
56 <p>
57 Tribes is a messaging framework with group communication abilities. Tribes allows you to send and receive
58 messages over a network, it also allows for dynamic discovery of other nodes in the network.<br>
59 And that is the short story, it really is as simple as that. What makes Tribes useful and unique will be
60 described in the section below.<br>
61 </p>
62 <p>
63 The Tribes module was started early 2006 and a small part of the code base comes from the clustering module
64 that has been existing since 2003 or 2004.
65 The current cluster implementation has several short comings and many workarounds were created due
66 to the complexity in group communication. Long story short, what should have been two modules a long time
67 ago, will be now. Tribes takes out the complexity of messaging from the replication module and becomes
68 a fully independent and highly flexible group communication module.<br>
69 </p>
70 <p>
71 In Tomcat the old <code>modules/cluster</code> has now become <code>modules/groupcom</code>(Tribes) and
72 <code>modules/ha</code> (replication). This will allow development to proceed and let the developers
73 focus on the issues they are actually working on rather than getting boggled down in details of a module
74 they are not interested in. The understanding is that both communication and replication are complex enough,
75 and when trying to develop them in the same module, well you know, it becomes a cluster :)<br>
76 </p>
77 <p>
78 Tribes allows for guaranteed messaging, and can be customized in many ways. Why is this important?<br>
79 Well, you as a developer want to know that the messages you are sending are reaching their destination.
80 More than that, if a message doesn't reach its destination, the application on top of Tribes will be notified
81 that the message was never sent, and what node it failed.
82 </p>
83
84</blockquote></td></tr></table><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="Why another messaging framework"><!--()--></a><a name="Why_another_messaging_framework"><strong>Why another messaging framework</strong></a></font></td></tr><tr><td><blockquote>
85 <p>
86 I am a big fan of reusing code and would never dream of developing something if someone else has already
87 done it and it was available to me and the community I try to serve.<br>
88 When I did my research to improve the clustering module I was constantly faced with a few obstacles:<br>
89 1. The framework wasn't flexible enough<br>
90 2. The framework was licensed in a way that neither I nor the community could use it<br>
91 3. Several features that I needed were missing<br>
92 4. Messaging was guaranteed, but no feedback was reported to me<br>
93 5. The semantics of my message delivery had to be configured before runtime<br>
94 And the list continues...
95 </p>
96 <p>
97 So I came up with Tribes, to address these issues and other issues that came along.
98 When designing Tribes I wanted to make sure I didn't lose any of the flexibility and
99 delivery semantics that the existing frameworks already delivered. The goal was to create a framework
100 that could do everything that the others already did, but to provide more flexibility for the application
101 developer. In the next section will give you the high level overview of what features tribes offers or will offer.
102 </p>
103</blockquote></td></tr></table><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="Feature Overview"><!--()--></a><a name="Feature_Overview"><strong>Feature Overview</strong></a></font></td></tr><tr><td><blockquote>
104 <p>
105 To give you an idea of the feature set I will list it out here.
106 Some of the features are not yet completed, if that is the case they are marked accordingly.
107 </p>
108 <p>
109 <b>Pluggable modules</b><br>
110 Tribes is built using interfaces. Any of the modules or components that are part of Tribes can be swapped out
111 to customize your own Tribes implementation.
112 </p>
113 <p>
114 <b>Guaranteed Messaging</b><br>
115 In the default implementation of Tribes uses TCP for messaging. TCP already has guaranteed message delivery
116 and flow control built in. I believe that the performance of Java TCP, will outperform an implementation of
117 Java/UDP/flow-control/message guarantee since the logic happens further down the stack.<br>
118 Tribes supports both non-blocking and blocking IO operations. The recommended setting is to use non blocking
119 as it promotes better parallelism when sending and receiving messages. The blocking implementation is available
120 for those platforms where NIO is still a trouble child.
121 </p>
122 <p>
123 <b>Different Guarantee Levels</b><br>
124 There are three different levels of delivery guarantee when a message is sent.<br>
125 <ol>
126 <li>IO Based send guarantee. - fastest, least reliable<br>
127 This means that Tribes considers the message transfer to be successful
128 if the message was sent to the socket send buffer and accepted.<br>
129 On blocking IO, this would be <code>socket.getOutputStream().write(msg)</code><br>
130 On non blocking IO, this would be <code>socketChannel.write()</code>, and the buffer byte buffer gets emptied
131 followed by a <code>socketChannel.read()</code> to ensure the channel still open.
132 The <code>read()</code> has been added since <code>write()</code> will succeed if the connection has been "closed"
133 when using NIO.
134 </li>
135 <li>ACK based. - recommended, guaranteed delivery<br>
136 When the message has been received on a remote node, an ACK is sent back to the sender,
137 indicating that the message was received successfully.
138 </li>
139 <li>SYNC_ACK based. - guaranteed delivery, guaranteed processed, slowest<br>
140 When the message has been received on a remote node, the node will process
141 the message and if the message was processed successfully, an ACK is sent back to the sender
142 indicating that the message was received and processed successfully.
143 If the message was received, but processing it failed, an ACK_FAIL will be sent back
144 to the sender. This is a unique feature that adds an incredible amount value to the application
145 developer. Most frameworks here will tell you that the message was delivered, and the application
146 developer has to build in logic on whether the message was actually processed properly by the application
147 on the remote node. If configured, Tribes will throw an exception when it receives an ACK_FAIL
148 and associate that exception with the member that didn't process the message.
149 </li>
150 </ol>
151 You can of course write even more sophisticated guarantee levels, and some of them will be mentioned later on
152 in the documentation. One mentionable level would be a 2-Phase-Commit, where the remote applications don't receive
153 the message until all nodes have received the message. Sort of like a all-or-nothing protocol.
154 </p>
155 <p>
156 <b>Per Message Delivery Attributes</b><br>
157 Perhaps the feature that makes Tribes stand out from the crowd of group communication frameworks.
158 Tribes enables you to send to decide what delivery semantics a message transfer should have on a per
159 message basis. Meaning, that your messages are not delivered based on some static configuration
160 that remains fixed after the message framework has been started.<br>
161 To give you an example of how powerful this feature is, I'll try to illustrate it with a simple example.
162 Imagine you need to send 10 different messages, you could send the the following way:
163 <div align="left"><table cellspacing="4" cellpadding="0" border="0"><tr><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr><tr><td bgcolor="#023264" width="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#ffffff" height="1"><pre>
164 Message_1 - asynchronous and fast, no guarantee required, fire and forget
165 Message_2 - all-or-nothing, either all receivers get it, or none.
166 Message_3 - encrypted and SYNC_ACK based
167 Message_4 - asynchronous, SYNC_ACK and call back when the message is processed on the remote nodes
168 Message_5 - totally ordered, this message should be received in the same order on all nodes that have been
169 send totally ordered
170 Message_6 - asynchronous and totally ordered
171 Message_7 - RPC message, send a message, wait for all remote nodes to reply before returning
172 Message_8 - RPC message, wait for the first reply
173 Message_9 - RPC message, asynchronous, don't wait for a reply, collect them via a callback
174 Message_10- sent to a member that is not part of this group
175 </pre></td><td bgcolor="#023264" width="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr><tr><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td><td bgcolor="#023264" width="1" height="1"><img src="../images/void.gif" alt="" width="1" height="1" vspace="0" hspace="0" border="0"></td></tr></table></div>
176 As you can imagine by now, these are just examples. The number of different semantics you can apply on a
177 per-message-basis is almost limitless. Tribes allows you to set up to 28 different on a message
178 and then configure Tribes to what flag results in what action on the message.<br>
179 Imagine a shared transactional cache, probably &gt;90% are reads, and the dirty reads should be completely
180 unordered and delivered as fast as possible. But transactional writes on the other hand, have to
181 be ordered so that no cache gets corrupted. With tribes you would send the write messages totally ordered,
182 while the read messages you simple fire to achieve highest throughput.<br>
183 There are probably better examples on how this powerful feature can be used, so use your imagination and
184 your experience to think of how this could benefit you in your application.
185 </p>
186 <p>
187 <b>Interceptor based message processing</b><br>
188 Tribes uses a customizable interceptor stack to process messages that are sent and received.<br>
189 <i>So what, all frameworks have this!</i><br>
190 Yes, but in Tribes interceptors can react to a message based on the per-message-attributes
191 that are sent runtime. Meaning, that if you add a encryption interceptor that encrypts message
192 you can decide if this interceptor will encrypt all messages, or only certain messages that are decided
193 by the applications running on top of Tribes.<br>
194 This is how Tribes is able to send some messages totally ordered and others fire and forget style
195 like the example above.<br>
196 The number of interceptors that are available will keep growing, and we would appreciate any contributions
197 that you might have.
198 </p>
199 <p>
200 <b>Threadless Interceptor stack</b>
201 The interceptor don't require any separate threads to perform their message manipulation.<br>
202 Messages that are sent will piggy back on the thread that is sending them all the way through transmission.
203 The exception is the <code>MessageDispatchInterceptor</code> that will queue up the message
204 and send it on a separate thread for asynchronous message delivery.
205 Messages received are controlled by a thread pool in the <code>receiver</code> component.<br>
206 The channel object can send a <code>heartbeat()</code> through the interceptor stack to allow
207 for timeouts, cleanup and other events.<br>
208 The <code>MessageDispatchInterceptor</code> is the only interceptor that is configured by default.
209 </p>
210 <p>
211 <b>Parallel Delivery</b><br>
212 Tribes support parallel delivery of messages. Meaning that node_A could send three messages to node_B in
213 parallel. This feature becomes useful when sending messages with different delivery semantics.
214 Otherwise if Message_1 was sent totally ordered, Message_2 would have to wait for that message to complete.<br>
215 Through NIO, Tribes is also able to send a message to several receivers at the same time on the same thread.
216 </p>
217 <p>
218 <b>Silent Member Messaging</b><br>
219 With Tribes you are able to send messages to members that are not in your group.
220 So by default, you can already send messages over a wide area network, even though the dynamic discover
221 module today is limited to local area networks by using multicast for dynamic node discovery.
222 Of course, the membership component will be expanded to support WAN memberships in the future.
223 But this is very useful, when you want to hide members from the rest of the group and only communicate with them
224 </p>
225</blockquote></td></tr></table><table border="0" cellspacing="0" cellpadding="2"><tr><td bgcolor="#525D76"><font color="#ffffff" face="arial,helvetica.sanserif"><a name="Where can I get Tribes"><!--()--></a><a name="Where_can_I_get_Tribes"><strong>Where can I get Tribes</strong></a></font></td></tr><tr><td><blockquote>
226 <p>
227 Tribes ships as a module with Tomcat, and is released as part of the Apache Tomcat release.
228 </p>
229
230
231</blockquote></td></tr></table></td></tr><!--FOOTER SEPARATOR--><tr><td colspan="2"><hr noshade="noshade" size="1"></td></tr><!--PAGE FOOTER--><tr><td colspan="2"><div align="center"><font color="#525D76" size="-1"><em>
232 Copyright &copy; 1999-2014, Apache Software Foundation
233 </em></font></div></td></tr></table></body></html>