|  | %----------------------------------------------------------------------------- | 
|  | % | 
|  | %               Thrift whitepaper | 
|  | % | 
|  | % Name:         thrift.tex | 
|  | % | 
|  | % Authors:      Mark Slee (mcslee@facebook.com) | 
|  | % | 
|  | % Created:      05 March 2007 | 
|  | % | 
|  | % You will need a copy of sigplanconf.cls to format this document. | 
|  | % It is available at <http://www.sigplan.org/authorInformation.htm>. | 
|  | % | 
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|  | \documentclass[nocopyrightspace,blockstyle]{sigplanconf} | 
|  |  | 
|  | \usepackage{amssymb} | 
|  | \usepackage{amsfonts} | 
|  | \usepackage{amsmath} | 
|  | \usepackage{url} | 
|  |  | 
|  | \begin{document} | 
|  |  | 
|  | % \conferenceinfo{WXYZ '05}{date, City.} | 
|  | % \copyrightyear{2007} | 
|  | % \copyrightdata{[to be supplied]} | 
|  |  | 
|  | % \titlebanner{banner above paper title}        % These are ignored unless | 
|  | % \preprintfooter{short description of paper}   % 'preprint' option specified. | 
|  |  | 
|  | \title{Thrift: Scalable Cross-Language Services Implementation} | 
|  | \subtitle{} | 
|  |  | 
|  | \authorinfo{Mark Slee, Aditya Agarwal and Marc Kwiatkowski} | 
|  | {Facebook, 156 University Ave, Palo Alto, CA} | 
|  | {\{mcslee,aditya,marc\}@facebook.com} | 
|  |  | 
|  | \maketitle | 
|  |  | 
|  | \begin{abstract} | 
|  | Thrift is a software library and set of code-generation tools developed at | 
|  | Facebook to expedite development and implementation of efficient and scalable | 
|  | backend services. Its primary goal is to enable efficient and reliable | 
|  | communication across programming languages by abstracting the portions of each | 
|  | language that tend to require the most customization into a common library | 
|  | that is implemented in each language. Specifically, Thrift allows developers to | 
|  | define datatypes and service interfaces in a single language-neutral file | 
|  | and generate all the necessary code to build RPC clients and servers. | 
|  |  | 
|  | This paper details the motivations and design choices we made in Thrift, as | 
|  | well as some of the more interesting implementation details. It is not | 
|  | intended to be taken as research, but rather it is an exposition on what we did | 
|  | and why. | 
|  | \end{abstract} | 
|  |  | 
|  | % \category{D.3.3}{Programming Languages}{Language constructs and features} | 
|  |  | 
|  | %\terms | 
|  | %Languages, serialization, remote procedure call | 
|  |  | 
|  | %\keywords | 
|  | %Data description language, interface definition language, remote procedure call | 
|  |  | 
|  | \section{Introduction} | 
|  | As Facebook's traffic and network structure have scaled, the resource | 
|  | demands of many operations on the site (i.e. search, | 
|  | ad selection and delivery, event logging) have presented technical requirements | 
|  | drastically outside the scope of the LAMP framework. In our implementation of | 
|  | these services, various programming languages have been selected to | 
|  | optimize for the right combination of performance, ease and speed of | 
|  | development, availability of existing libraries, etc. By and large, | 
|  | Facebook's engineering culture has tended towards choosing the best | 
|  | tools and implementations available over standardizing on any one | 
|  | programming language and begrudgingly accepting its inherent limitations. | 
|  |  | 
|  | Given this design choice, we were presented with the challenge of building | 
|  | a transparent, high-performance bridge across many programming languages. | 
|  | We found that most available solutions were either too limited, did not offer | 
|  | sufficient datatype freedom, or suffered from subpar performance. | 
|  | \footnote{See Appendix A for a discussion of alternative systems.} | 
|  |  | 
|  | The solution that we have implemented combines a language-neutral software | 
|  | stack implemented across numerous programming languages and an associated code | 
|  | generation engine that transforms a simple interface and data definition | 
|  | language into client and server remote procedure call libraries. | 
|  | Choosing static code generation over a dynamic system allows us to create | 
|  | validated code that can be run without the need for | 
|  | any advanced introspective run-time type checking. It is also designed to | 
|  | be as simple as possible for the developer, who can typically define all | 
|  | the necessary data structures and interfaces for a complex service in a single | 
|  | short file. | 
|  |  | 
|  | Surprised that a robust open solution to these relatively common problems | 
|  | did not yet exist, we committed early on to making the Thrift implementation | 
|  | open source. | 
|  |  | 
|  | In evaluating the challenges of cross-language interaction in a networked | 
|  | environment, some key components were identified: | 
|  |  | 
|  | \textit{Types.} A common type system must exist across programming languages | 
|  | without requiring that the application developer use custom Thrift datatypes | 
|  | or write their own serialization code. That is, | 
|  | a C++ programmer should be able to transparently exchange a strongly typed | 
|  | STL map for a dynamic Python dictionary. Neither | 
|  | programmer should be forced to write any code below the application layer | 
|  | to achieve this. Section 2 details the Thrift type system. | 
|  |  | 
|  | \textit{Transport.} Each language must have a common interface to | 
|  | bidirectional raw data transport. The specifics of how a given | 
|  | transport is implemented should not matter to the service developer. | 
|  | The same application code should be able to run against TCP stream sockets, | 
|  | raw data in memory, or files on disk. Section 3 details the Thrift Transport | 
|  | layer. | 
|  |  | 
|  | \textit{Protocol.} Datatypes must have some way of using the Transport | 
|  | layer to encode and decode themselves. Again, the application | 
|  | developer need not be concerned by this layer. Whether the service uses | 
|  | an XML or binary protocol is immaterial to the application code. | 
|  | All that matters is that the data can be read and written in a consistent, | 
|  | deterministic matter. Section 4 details the Thrift Protocol layer. | 
|  |  | 
|  | \textit{Versioning.} For robust services, the involved datatypes must | 
|  | provide a mechanism for versioning themselves. Specifically, | 
|  | it should be possible to add or remove fields in an object or alter the | 
|  | argument list of a function without any interruption in service (or, | 
|  | worse yet, nasty segmentation faults). Section 5 details Thrift's versioning | 
|  | system. | 
|  |  | 
|  | \textit{Processors.} Finally, we generate code capable of processing data | 
|  | streams to accomplish remote procedure calls. Section 6 details the generated | 
|  | code and TProcessor paradigm. | 
|  |  | 
|  | Section 7 discusses implementation details, and Section 8 describes | 
|  | our conclusions. | 
|  |  | 
|  | \section{Types} | 
|  |  | 
|  | The goal of the Thrift type system is to enable programmers to develop using | 
|  | completely natively defined types, no matter what programming language they | 
|  | use. By design, the Thrift type system does not introduce any special dynamic | 
|  | types or wrapper objects. It also does not require that the developer write | 
|  | any code for object serialization or transport. The Thrift IDL (Interface | 
|  | Definition Language) file is | 
|  | logically a way for developers to annotate their data structures with the | 
|  | minimal amount of extra information necessary to tell a code generator | 
|  | how to safely transport the objects across languages. | 
|  |  | 
|  | \subsection{Base Types} | 
|  |  | 
|  | The type system rests upon a few base types. In considering which types to | 
|  | support, we aimed for clarity and simplicity over abundance, focusing | 
|  | on the key types available in all programming languages, omitting any | 
|  | niche types available only in specific languages. | 
|  |  | 
|  | The base types supported by Thrift are: | 
|  | \begin{itemize} | 
|  | \item \texttt{bool} A boolean value, true or false | 
|  | \item \texttt{byte} A signed byte | 
|  | \item \texttt{i16} A 16-bit signed integer | 
|  | \item \texttt{i32} A 32-bit signed integer | 
|  | \item \texttt{i64} A 64-bit signed integer | 
|  | \item \texttt{double} A 64-bit floating point number | 
|  | \item \texttt{string} An encoding-agnostic text or binary string | 
|  | \item \texttt{binary} A byte array representation for blobs | 
|  | \end{itemize} | 
|  |  | 
|  | Of particular note is the absence of unsigned integer types. Because these | 
|  | types have no direct translation to native primitive types in many languages, | 
|  | the advantages they afford are lost. Further, there is no way to prevent the | 
|  | application developer in a language like Python from assigning a negative value | 
|  | to an integer variable, leading to unpredictable behavior. From a design | 
|  | standpoint, we observed that unsigned integers were very rarely, if ever, used | 
|  | for arithmetic purposes, but in practice were much more often used as keys or | 
|  | identifiers. In this case, the sign is irrelevant. Signed integers serve this | 
|  | same purpose and can be safely cast to their unsigned counterparts (most | 
|  | commonly in C++) when absolutely necessary. | 
|  |  | 
|  | \subsection{Structs} | 
|  |  | 
|  | A Thrift struct defines a common object to be used across languages. A struct | 
|  | is essentially equivalent to a class in object oriented programming | 
|  | languages. A struct has a set of strongly typed fields, each with a unique | 
|  | name identifier. The basic syntax for defining a Thrift struct looks very | 
|  | similar to a C struct definition. Fields may be annotated with an integer field | 
|  | identifier (unique to the scope of that struct) and optional default values. | 
|  | Field identifiers will be automatically assigned if omitted, though they are | 
|  | strongly encouraged for versioning reasons discussed later. | 
|  |  | 
|  | \subsection{Containers} | 
|  |  | 
|  | Thrift containers are strongly typed containers that map to the most commonly | 
|  | used containers in common programming languages. They are annotated using | 
|  | the C++ template (or Java Generics) style. There are three types available: | 
|  | \begin{itemize} | 
|  | \item \texttt{list<type>} An ordered list of elements. Translates directly into | 
|  | an STL \texttt{vector}, Java \texttt{ArrayList}, or native array in scripting languages. May | 
|  | contain duplicates. | 
|  | \item \texttt{set<type>} An unordered set of unique elements. Translates into | 
|  | an STL \texttt{set}, Java \texttt{HashSet}, \texttt{set} in Python, or native | 
|  | dictionary in PHP/Ruby. | 
|  | \item \texttt{map<type1,type2>} A map of strictly unique keys to values | 
|  | Translates into an STL \texttt{map}, Java \texttt{HashMap}, PHP associative | 
|  | array, or Python/Ruby dictionary. | 
|  | \end{itemize} | 
|  |  | 
|  | While defaults are provided, the type mappings are not explicitly fixed. Custom | 
|  | code generator directives have been added to substitute custom types in | 
|  | destination languages (i.e. | 
|  | \texttt{hash\_map} or Google's sparse hash map can be used in C++). The | 
|  | only requirement is that the custom types support all the necessary iteration | 
|  | primitives. Container elements may be of any valid Thrift type, including other | 
|  | containers or structs. | 
|  |  | 
|  | \begin{verbatim} | 
|  | struct Example { | 
|  | 1:i32 number=10, | 
|  | 2:i64 bigNumber, | 
|  | 3:double decimals, | 
|  | 4:string name="thrifty" | 
|  | }\end{verbatim} | 
|  |  | 
|  | In the target language, each definition generates a type with two methods, | 
|  | \texttt{read} and \texttt{write}, which perform serialization and transport | 
|  | of the objects using a Thrift TProtocol object. | 
|  |  | 
|  | \subsection{Exceptions} | 
|  |  | 
|  | Exceptions are syntactically and functionally equivalent to structs except | 
|  | that they are declared using the \texttt{exception} keyword instead of the | 
|  | \texttt{struct} keyword. | 
|  |  | 
|  | The generated objects inherit from an exception base class as appropriate | 
|  | in each target programming language, in order to seamlessly | 
|  | integrate with native exception handling in any given | 
|  | language. Again, the design emphasis is on making the code familiar to the | 
|  | application developer. | 
|  |  | 
|  | \subsection{Services} | 
|  |  | 
|  | Services are defined using Thrift types. Definition of a service is | 
|  | semantically equivalent to defining an interface (or a pure virtual abstract | 
|  | class) in object oriented | 
|  | programming. The Thrift compiler generates fully functional client and | 
|  | server stubs that implement the interface. Services are defined as follows: | 
|  |  | 
|  | \begin{verbatim} | 
|  | service <name> { | 
|  | <returntype> <name>(<arguments>) | 
|  | [throws (<exceptions>)] | 
|  | ... | 
|  | }\end{verbatim} | 
|  |  | 
|  | An example: | 
|  |  | 
|  | \begin{verbatim} | 
|  | service StringCache { | 
|  | void set(1:i32 key, 2:string value), | 
|  | string get(1:i32 key) throws (1:KeyNotFound knf), | 
|  | void delete(1:i32 key) | 
|  | } | 
|  | \end{verbatim} | 
|  |  | 
|  | Note that \texttt{void} is a valid type for a function return, in addition to | 
|  | all other defined Thrift types. Additionally, an \texttt{async} modifier | 
|  | keyword may be added to a \texttt{void} function, which will generate code that does | 
|  | not wait for a response from the server. Note that a pure \texttt{void} | 
|  | function will return a response to the client which guarantees that the | 
|  | operation has completed on the server side. With \texttt{async} method calls | 
|  | the client will only be guaranteed that the request succeeded at the | 
|  | transport layer. (In many transport scenarios this is inherently unreliable | 
|  | due to the Byzantine Generals' Problem. Therefore, application developers | 
|  | should take care only to use the async optimization in cases where dropped | 
|  | method calls are acceptable or the transport is known to be reliable.) | 
|  |  | 
|  | Also of note is the fact that argument lists and exception lists for functions | 
|  | are implemented as Thrift structs. All three constructs are identical in both | 
|  | notation and behavior. | 
|  |  | 
|  | \section{Transport} | 
|  |  | 
|  | The transport layer is used by the generated code to facilitate data transfer. | 
|  |  | 
|  | \subsection{Interface} | 
|  |  | 
|  | A key design choice in the implementation of Thrift was to decouple the | 
|  | transport layer from the code generation layer. Though Thrift is typically | 
|  | used on top of the TCP/IP stack with streaming sockets as the base layer of | 
|  | communication, there was no compelling reason to build that constraint into | 
|  | the system. The performance tradeoff incurred by an abstracted I/O layer | 
|  | (roughly one virtual method lookup / function call per operation) was | 
|  | immaterial compared to the cost of actual I/O operations (typically invoking | 
|  | system calls). | 
|  |  | 
|  | Fundamentally, generated Thrift code only needs to know how to read and | 
|  | write data. The origin and destination of the data are irrelevant; it may be a | 
|  | socket, a segment of shared memory, or a file on the local disk. The Thrift | 
|  | transport interface supports the following methods: | 
|  |  | 
|  | \begin{itemize} | 
|  | \item \texttt{open} Opens the transport | 
|  | \item \texttt{close} Closes the transport | 
|  | \item \texttt{isOpen} Indicates whether the transport is open | 
|  | \item \texttt{read} Reads from the transport | 
|  | \item \texttt{write} Writes to the transport | 
|  | \item \texttt{flush} Forces any pending writes | 
|  | \end{itemize} | 
|  |  | 
|  | There are a few additional methods not documented here which are used to aid | 
|  | in batching reads and optionally signaling the completion of a read or | 
|  | write operation from the generated code. | 
|  |  | 
|  | In addition to the above | 
|  | \texttt{TTransport} interface, there is a\\ | 
|  | \texttt{TServerTransport} interface | 
|  | used to accept or create primitive transport objects. Its interface is as | 
|  | follows: | 
|  |  | 
|  | \begin{itemize} | 
|  | \item \texttt{open} Opens the transport | 
|  | \item \texttt{listen} Begins listening for connections | 
|  | \item \texttt{accept} Returns a new client transport | 
|  | \item \texttt{close} Closes the transport | 
|  | \end{itemize} | 
|  |  | 
|  | \subsection{Implementation} | 
|  |  | 
|  | The transport interface is designed for simple implementation in any | 
|  | programming language. New transport mechanisms can be easily defined as needed | 
|  | by application developers. | 
|  |  | 
|  | \subsubsection{TSocket} | 
|  |  | 
|  | The \texttt{TSocket} class is implemented across all target languages. It | 
|  | provides a common, simple interface to a TCP/IP stream socket. | 
|  |  | 
|  | \subsubsection{TFileTransport} | 
|  |  | 
|  | The \texttt{TFileTransport} is an abstraction of an on-disk file to a data | 
|  | stream. It can be used to write out a set of incoming Thrift requests to a file | 
|  | on disk. The on-disk data can then be replayed from the log, either for | 
|  | post-processing or for reproduction and/or simulation of past events. | 
|  |  | 
|  | \subsubsection{Utilities} | 
|  |  | 
|  | The Transport interface is designed to support easy extension using common | 
|  | OOP techniques, such as composition. Some simple utilities include the | 
|  | \texttt{TBufferedTransport}, which buffers the writes and reads on an | 
|  | underlying transport, the \texttt{TFramedTransport}, which transmits data with frame | 
|  | size headers for chunking optimization or nonblocking operation, and the | 
|  | \texttt{TMemoryBuffer}, which allows reading and writing directly from the heap | 
|  | or stack memory owned by the process. | 
|  |  | 
|  | \section{Protocol} | 
|  |  | 
|  | A second major abstraction in Thrift is the separation of data structure from | 
|  | transport representation. Thrift enforces a certain messaging structure when | 
|  | transporting data, but it is agnostic to the protocol encoding in use. That is, | 
|  | it does not matter whether data is encoded as XML, human-readable ASCII, or a | 
|  | dense binary format as long as the data supports a fixed set of operations | 
|  | that allow it to be deterministically read and written by generated code. | 
|  |  | 
|  | \subsection{Interface} | 
|  |  | 
|  | The Thrift Protocol interface is very straightforward. It fundamentally | 
|  | supports two things: 1) bidirectional sequenced messaging, and | 
|  | 2) encoding of base types, containers, and structs. | 
|  |  | 
|  | \begin{verbatim} | 
|  | writeMessageBegin(name, type, seq) | 
|  | writeMessageEnd() | 
|  | writeStructBegin(name) | 
|  | writeStructEnd() | 
|  | writeFieldBegin(name, type, id) | 
|  | writeFieldEnd() | 
|  | writeFieldStop() | 
|  | writeMapBegin(ktype, vtype, size) | 
|  | writeMapEnd() | 
|  | writeListBegin(etype, size) | 
|  | writeListEnd() | 
|  | writeSetBegin(etype, size) | 
|  | writeSetEnd() | 
|  | writeBool(bool) | 
|  | writeByte(byte) | 
|  | writeI16(i16) | 
|  | writeI32(i32) | 
|  | writeI64(i64) | 
|  | writeDouble(double) | 
|  | writeString(string) | 
|  |  | 
|  | name, type, seq = readMessageBegin() | 
|  | readMessageEnd() | 
|  | name =            readStructBegin() | 
|  | readStructEnd() | 
|  | name, type, id =  readFieldBegin() | 
|  | readFieldEnd() | 
|  | k, v, size =      readMapBegin() | 
|  | readMapEnd() | 
|  | etype, size =     readListBegin() | 
|  | readListEnd() | 
|  | etype, size =     readSetBegin() | 
|  | readSetEnd() | 
|  | bool =            readBool() | 
|  | byte =            readByte() | 
|  | i16 =             readI16() | 
|  | i32 =             readI32() | 
|  | i64 =             readI64() | 
|  | double =          readDouble() | 
|  | string =          readString() | 
|  | \end{verbatim} | 
|  |  | 
|  | Note that every \texttt{write} function has exactly one \texttt{read} counterpart, with | 
|  | the exception of \texttt{writeFieldStop()}. This is a special method | 
|  | that signals the end of a struct. The procedure for reading a struct is to | 
|  | \texttt{readFieldBegin()} until the stop field is encountered, and then to | 
|  | \texttt{readStructEnd()}.  The | 
|  | generated code relies upon this call sequence to ensure that everything written by | 
|  | a protocol encoder can be read by a matching protocol decoder. Further note | 
|  | that this set of functions is by design more robust than necessary. | 
|  | For example, \texttt{writeStructEnd()} is not strictly necessary, as the end of | 
|  | a struct may be implied by the stop field. This method is a convenience for | 
|  | verbose protocols in which it is cleaner to separate these calls (e.g. a closing | 
|  | \texttt{</struct>} tag in XML). | 
|  |  | 
|  | \subsection{Structure} | 
|  |  | 
|  | Thrift structures are designed to support encoding into a streaming | 
|  | protocol. The implementation should never need to frame or compute the | 
|  | entire data length of a structure prior to encoding it. This is critical to | 
|  | performance in many scenarios. Consider a long list of relatively large | 
|  | strings. If the protocol interface required reading or writing a list to be an | 
|  | atomic operation, then the implementation would need to perform a linear pass over the | 
|  | entire list before encoding any data. However, if the list can be written | 
|  | as iteration is performed, the corresponding read may begin in parallel, | 
|  | theoretically offering an end-to-end speedup of $(kN - C)$, where $N$ is the size | 
|  | of the list, $k$ the cost factor associated with serializing a single | 
|  | element, and $C$ is fixed offset for the delay between data being written | 
|  | and becoming available to read. | 
|  |  | 
|  | Similarly, structs do not encode their data lengths a priori. Instead, they are | 
|  | encoded as a sequence of fields, with each field having a type specifier and a | 
|  | unique field identifier. Note that the inclusion of type specifiers allows | 
|  | the protocol to be safely parsed and decoded without any generated code | 
|  | or access to the original IDL file. Structs are terminated by a field header | 
|  | with a special \texttt{STOP} type. Because all the basic types can be read | 
|  | deterministically, all structs (even those containing other structs) can be | 
|  | read deterministically. The Thrift protocol is self-delimiting without any | 
|  | framing and regardless of the encoding format. | 
|  |  | 
|  | In situations where streaming is unnecessary or framing is advantageous, it | 
|  | can be very simply added into the transport layer, using the | 
|  | \texttt{TFramedTransport} abstraction. | 
|  |  | 
|  | \subsection{Implementation} | 
|  |  | 
|  | Facebook has implemented and deployed a space-efficient binary protocol which | 
|  | is used by most backend services. Essentially, it writes all data | 
|  | in a flat binary format. Integer types are converted to network byte order, | 
|  | strings are prepended with their byte length, and all message and field headers | 
|  | are written using the primitive integer serialization constructs. String names | 
|  | for fields are omitted - when using generated code, field identifiers are | 
|  | sufficient. | 
|  |  | 
|  | We decided against some extreme storage optimizations (i.e. packing | 
|  | small integers into ASCII or using a 7-bit continuation format) for the sake | 
|  | of simplicity and clarity in the code. These alterations can easily be made | 
|  | if and when we encounter a performance-critical use case that demands them. | 
|  |  | 
|  | \section{Versioning} | 
|  |  | 
|  | Thrift is robust in the face of versioning and data definition changes. This | 
|  | is critical to enable staged rollouts of changes to deployed services. The | 
|  | system must be able to support reading of old data from log files, as well as | 
|  | requests from out-of-date clients to new servers, and vice versa. | 
|  |  | 
|  | \subsection{Field Identifiers} | 
|  |  | 
|  | Versioning in Thrift is implemented via field identifiers. The field header | 
|  | for every member of a struct in Thrift is encoded with a unique field | 
|  | identifier. The combination of this field identifier and its type specifier | 
|  | is used to uniquely identify the field. The Thrift definition language | 
|  | supports automatic assignment of field identifiers, but it is good | 
|  | programming practice to always explicitly specify field identifiers. | 
|  | Identifiers are specified as follows: | 
|  |  | 
|  | \begin{verbatim} | 
|  | struct Example { | 
|  | 1:i32 number=10, | 
|  | 2:i64 bigNumber, | 
|  | 3:double decimals, | 
|  | 4:string name="thrifty" | 
|  | }\end{verbatim} | 
|  |  | 
|  | To avoid conflicts between manually and automatically assigned identifiers, | 
|  | fields with identifiers omitted are assigned identifiers | 
|  | decrementing from -1, and the language only supports the manual assignment of | 
|  | positive identifiers. | 
|  |  | 
|  | When data is being deserialized, the generated code can use these identifiers | 
|  | to properly identify the field and determine whether it aligns with a field in | 
|  | its definition file. If a field identifier is not recognized, the generated | 
|  | code can use the type specifier to skip the unknown field without any error. | 
|  | Again, this is possible due to the fact that all datatypes are self | 
|  | delimiting. | 
|  |  | 
|  | Field identifiers can (and should) also be specified in function argument | 
|  | lists. In fact, argument lists are not only represented as structs on the | 
|  | backend, but actually share the same code in the compiler frontend. This | 
|  | allows for version-safe modification of method parameters | 
|  |  | 
|  | \begin{verbatim} | 
|  | service StringCache { | 
|  | void set(1:i32 key, 2:string value), | 
|  | string get(1:i32 key) throws (1:KeyNotFound knf), | 
|  | void delete(1:i32 key) | 
|  | } | 
|  | \end{verbatim} | 
|  |  | 
|  | The syntax for specifying field identifiers was chosen to echo their structure. | 
|  | Structs can be thought of as a dictionary where the identifiers are keys, and | 
|  | the values are strongly-typed named fields. | 
|  |  | 
|  | Field identifiers internally use the \texttt{i16} Thrift type. Note, however, | 
|  | that the \texttt{TProtocol} abstraction may encode identifiers in any format. | 
|  |  | 
|  | \subsection{Isset} | 
|  |  | 
|  | When an unexpected field is encountered, it can be safely ignored and | 
|  | discarded. When an expected field is not found, there must be some way to | 
|  | signal to the developer that it was not present. This is implemented via an | 
|  | inner \texttt{isset} structure inside the defined objects. (Isset functionality | 
|  | is implicit with a \texttt{null} value in PHP, \texttt{None} in Python | 
|  | and \texttt{nil} in Ruby.) Essentially, | 
|  | the inner \texttt{isset} object of each Thrift struct contains a boolean value | 
|  | for each field which denotes whether or not that field is present in the | 
|  | struct. When a reader receives a struct, it should check for a field being set | 
|  | before operating directly on it. | 
|  |  | 
|  | \begin{verbatim} | 
|  | class Example { | 
|  | public: | 
|  | Example() : | 
|  | number(10), | 
|  | bigNumber(0), | 
|  | decimals(0), | 
|  | name("thrifty") {} | 
|  |  | 
|  | int32_t number; | 
|  | int64_t bigNumber; | 
|  | double decimals; | 
|  | std::string name; | 
|  |  | 
|  | struct __isset { | 
|  | __isset() : | 
|  | number(false), | 
|  | bigNumber(false), | 
|  | decimals(false), | 
|  | name(false) {} | 
|  | bool number; | 
|  | bool bigNumber; | 
|  | bool decimals; | 
|  | bool name; | 
|  | } __isset; | 
|  | ... | 
|  | } | 
|  | \end{verbatim} | 
|  |  | 
|  | \subsection{Case Analysis} | 
|  |  | 
|  | There are four cases in which version mismatches may occur. | 
|  |  | 
|  | \begin{enumerate} | 
|  | \item \textit{Added field, old client, new server.} In this case, the old | 
|  | client does not send the new field. The new server recognizes that the field | 
|  | is not set, and implements default behavior for out-of-date requests. | 
|  | \item \textit{Removed field, old client, new server.} In this case, the old | 
|  | client sends the removed field. The new server simply ignores it. | 
|  | \item \textit{Added field, new client, old server.} The new client sends a | 
|  | field that the old server does not recognize. The old server simply ignores | 
|  | it and processes as normal. | 
|  | \item \textit{Removed field, new client, old server.} This is the most | 
|  | dangerous case, as the old server is unlikely to have suitable default | 
|  | behavior implemented for the missing field. It is recommended that in this | 
|  | situation the new server be rolled out prior to the new clients. | 
|  | \end{enumerate} | 
|  |  | 
|  | \subsection{Protocol/Transport Versioning} | 
|  | The \texttt{TProtocol} abstractions are also designed to give protocol | 
|  | implementations the freedom to version themselves in whatever manner they | 
|  | see fit. Specifically, any protocol implementation is free to send whatever | 
|  | it likes in the \texttt{writeMessageBegin()} call. It is entirely up to the | 
|  | implementor how to handle versioning at the protocol level. The key point is | 
|  | that protocol encoding changes are safely isolated from interface definition | 
|  | version changes. | 
|  |  | 
|  | Note that the exact same is true of the \texttt{TTransport} interface. For | 
|  | example, if we wished to add some new checksumming or error detection to the | 
|  | \texttt{TFileTransport}, we could simply add a version header into the | 
|  | data it writes to the file in such a way that it would still accept old | 
|  | log files without the given header. | 
|  |  | 
|  | \section{RPC Implementation} | 
|  |  | 
|  | \subsection{TProcessor} | 
|  |  | 
|  | The last core interface in the Thrift design is the \texttt{TProcessor}, | 
|  | perhaps the most simple of the constructs. The interface is as follows: | 
|  |  | 
|  | \begin{verbatim} | 
|  | interface TProcessor { | 
|  | bool process(TProtocol in, TProtocol out) | 
|  | throws TException | 
|  | } | 
|  | \end{verbatim} | 
|  |  | 
|  | The key design idea here is that the complex systems we build can fundamentally | 
|  | be broken down into agents or services that operate on inputs and outputs. In | 
|  | most cases, there is actually just one input and output (an RPC client) that | 
|  | needs handling. | 
|  |  | 
|  | \subsection{Generated Code} | 
|  |  | 
|  | When a service is defined, we generate a | 
|  | \texttt{TProcessor} instance capable of handling RPC requests to that service, | 
|  | using a few helpers. The fundamental structure (illustrated in pseudo-C++) is | 
|  | as follows: | 
|  |  | 
|  | \begin{verbatim} | 
|  | Service.thrift | 
|  | => Service.cpp | 
|  | interface ServiceIf | 
|  | class ServiceClient : virtual ServiceIf | 
|  | TProtocol in | 
|  | TProtocol out | 
|  | class ServiceProcessor : TProcessor | 
|  | ServiceIf handler | 
|  |  | 
|  | ServiceHandler.cpp | 
|  | class ServiceHandler : virtual ServiceIf | 
|  |  | 
|  | TServer.cpp | 
|  | TServer(TProcessor processor, | 
|  | TServerTransport transport, | 
|  | TTransportFactory tfactory, | 
|  | TProtocolFactory pfactory) | 
|  | serve() | 
|  | \end{verbatim} | 
|  |  | 
|  | From the Thrift definition file, we generate the virtual service interface. | 
|  | A client class is generated, which implements the interface and | 
|  | uses two \texttt{TProtocol} instances to perform the I/O operations. The | 
|  | generated processor implements the \texttt{TProcessor} interface. The generated | 
|  | code has all the logic to handle RPC invocations via the \texttt{process()} | 
|  | call, and takes as a parameter an instance of the service interface, as | 
|  | implemented by the application developer. | 
|  |  | 
|  | The user provides an implementation of the application interface in separate, | 
|  | non-generated source code. | 
|  |  | 
|  | \subsection{TServer} | 
|  |  | 
|  | Finally, the Thrift core libraries provide a \texttt{TServer} abstraction. | 
|  | The \texttt{TServer} object generally works as follows. | 
|  |  | 
|  | \begin{itemize} | 
|  | \item Use the \texttt{TServerTransport} to get a \texttt{TTransport} | 
|  | \item Use the \texttt{TTransportFactory} to optionally convert the primitive | 
|  | transport into a suitable application transport (typically the | 
|  | \texttt{TBufferedTransportFactory} is used here) | 
|  | \item Use the \texttt{TProtocolFactory} to create an input and output protocol | 
|  | for the \texttt{TTransport} | 
|  | \item Invoke the \texttt{process()} method of the \texttt{TProcessor} object | 
|  | \end{itemize} | 
|  |  | 
|  | The layers are appropriately separated such that the server code needs to know | 
|  | nothing about any of the transports, encodings, or applications in play. The | 
|  | server encapsulates the logic around connection handling, threading, etc. | 
|  | while the processor deals with RPC. The only code written by the application | 
|  | developer lives in the definitional Thrift file and the interface | 
|  | implementation. | 
|  |  | 
|  | Facebook has deployed multiple \texttt{TServer} implementations, including | 
|  | the single-threaded \texttt{TSimpleServer}, thread-per-connection | 
|  | \texttt{TThreadedServer}, and thread-pooling \texttt{TThreadPoolServer}. | 
|  |  | 
|  | The \texttt{TProcessor} interface is very general by design. There is no | 
|  | requirement that a \texttt{TServer} take a generated \texttt{TProcessor} | 
|  | object. Thrift allows the application developer to easily write any type of | 
|  | server that operates on \texttt{TProtocol} objects (for instance, a server | 
|  | could simply stream a certain type of object without any actual RPC method | 
|  | invocation). | 
|  |  | 
|  | \section{Implementation Details} | 
|  | \subsection{Target Languages} | 
|  | Thrift currently supports five target languages: C++, Java, Python, Ruby, and | 
|  | PHP. At Facebook, we have deployed servers predominantly in C++, Java, and | 
|  | Python. Thrift services implemented in PHP have also been embedded into the | 
|  | Apache web server, providing transparent backend access to many of our | 
|  | frontend constructs using a \texttt{THttpClient} implementation of the | 
|  | \texttt{TTransport} interface. | 
|  |  | 
|  | Though Thrift was explicitly designed to be much more efficient and robust | 
|  | than typical web technologies, as we were designing our XML-based REST web | 
|  | services API we noticed that Thrift could be easily used to define our | 
|  | service interface. Though we do not currently employ SOAP envelopes (in the | 
|  | authors' opinions there is already far too much repetitive enterprise Java | 
|  | software to do that sort of thing), we were able to quickly extend Thrift to | 
|  | generate XML Schema Definition files for our service, as well as a framework | 
|  | for versioning different implementations of our web service. Though public | 
|  | web services are admittedly tangential to Thrift's core use case and design, | 
|  | Thrift facilitated rapid iteration and affords us the ability to quickly | 
|  | migrate our entire XML-based web service onto a higher performance system | 
|  | should the need arise. | 
|  |  | 
|  | \subsection{Generated Structs} | 
|  | We made a conscious decision to make our generated structs as transparent as | 
|  | possible. All fields are publicly accessible; there are no \texttt{set()} and | 
|  | \texttt{get()} methods. Similarly, use of the \texttt{isset} object is not | 
|  | enforced. We do not include any \texttt{FieldNotSetException} construct. | 
|  | Developers have the option to use these fields to write more robust code, but | 
|  | the system is robust to the developer ignoring the \texttt{isset} construct | 
|  | entirely and will provide suitable default behavior in all cases. | 
|  |  | 
|  | This choice was motivated by the desire to ease application development. Our stated | 
|  | goal is not to make developers learn a rich new library in their language of | 
|  | choice, but rather to generate code that allow them to work with the constructs | 
|  | that are most familiar in each language. | 
|  |  | 
|  | We also made the \texttt{read()} and \texttt{write()} methods of the generated | 
|  | objects public so that the objects can be used outside of the context | 
|  | of RPC clients and servers. Thrift is a useful tool simply for generating | 
|  | objects that are easily serializable across programming languages. | 
|  |  | 
|  | \subsection{RPC Method Identification} | 
|  | Method calls in RPC are implemented by sending the method name as a string. One | 
|  | issue with this approach is that longer method names require more bandwidth. | 
|  | We experimented with using fixed-size hashes to identify methods, but in the | 
|  | end concluded that the savings were not worth the headaches incurred. Reliably | 
|  | dealing with conflicts across versions of an interface definition file is | 
|  | impossible without a meta-storage system (i.e. to generate non-conflicting | 
|  | hashes for the current version of a file, we would have to know about all | 
|  | conflicts that ever existed in any previous version of the file). | 
|  |  | 
|  | We wanted to avoid too many unnecessary string comparisons upon | 
|  | method invocation. To deal with this, we generate maps from strings to function | 
|  | pointers, so that invocation is effectively accomplished via a constant-time | 
|  | hash lookup in the common case. This requires the use of a couple interesting | 
|  | code constructs. Because Java does not have function pointers, process | 
|  | functions are all private member classes implementing a common interface. | 
|  |  | 
|  | \begin{verbatim} | 
|  | private class ping implements ProcessFunction { | 
|  | public void process(int seqid, | 
|  | TProtocol iprot, | 
|  | TProtocol oprot) | 
|  | throws TException | 
|  | { ...} | 
|  | } | 
|  |  | 
|  | HashMap<String,ProcessFunction> processMap_ = | 
|  | new HashMap<String,ProcessFunction>(); | 
|  | \end{verbatim} | 
|  |  | 
|  | In C++, we use a relatively esoteric language construct: member function | 
|  | pointers. | 
|  |  | 
|  | \begin{verbatim} | 
|  | std::map<std::string, | 
|  | void (ExampleServiceProcessor::*)(int32_t, | 
|  | facebook::thrift::protocol::TProtocol*, | 
|  | facebook::thrift::protocol::TProtocol*)> | 
|  | processMap_; | 
|  | \end{verbatim} | 
|  |  | 
|  | Using these techniques, the cost of string processing is minimized, and we | 
|  | reap the benefit of being able to easily debug corrupt or misunderstood data by | 
|  | inspecting it for known string method names. | 
|  |  | 
|  | \subsection{Servers and Multithreading} | 
|  | Thrift services require basic multithreading to handle simultaneous | 
|  | requests from multiple clients. For the Python and Java implementations of | 
|  | Thrift server logic, the standard threading libraries distributed with the | 
|  | languages provide adequate support. For the C++ implementation, no standard multithread runtime | 
|  | library exists. Specifically, robust, lightweight, and portable | 
|  | thread manager and timer class implementations do not exist. We investigated | 
|  | existing implementations, namely \texttt{boost::thread}, | 
|  | \texttt{boost::threadpool}, \texttt{ACE\_Thread\_Manager} and | 
|  | \texttt{ACE\_Timer}. | 
|  |  | 
|  | While \texttt{boost::threads}\cite{boost.threads}  provides clean, | 
|  | lightweight and robust implementations of multi-thread primitives (mutexes, | 
|  | conditions, threads) it does not provide a thread manager or timer | 
|  | implementation. | 
|  |  | 
|  | \texttt{boost::threadpool}\cite{boost.threadpool} also looked promising but | 
|  | was not far enough along for our purposes. We wanted to limit the dependency on | 
|  | third-party libraries as much as possible. Because\\ | 
|  | \texttt{boost::threadpool} is | 
|  | not a pure template library and requires runtime libraries and because it is | 
|  | not yet part of the official Boost distribution we felt it was not ready for | 
|  | use in Thrift. As \texttt{boost::threadpool} evolves and especially if it is | 
|  | added to the Boost distribution we may reconsider our decision to not use it. | 
|  |  | 
|  | ACE has both a thread manager and timer class in addition to multi-thread | 
|  | primitives. The biggest problem with ACE is that it is ACE. Unlike Boost, ACE | 
|  | API quality is poor. Everything in ACE has large numbers of dependencies on | 
|  | everything else in ACE - thus forcing developers to throw out standard | 
|  | classes, such as STL collections, in favor of ACE's homebrewed implementations. In | 
|  | addition, unlike Boost, ACE implementations demonstrate little understanding | 
|  | of the power and pitfalls of C++ programming and take no advantage of modern | 
|  | templating techniques to ensure compile time safety and reasonable compiler | 
|  | error messages. For all these reasons, ACE was rejected. Instead, we chose | 
|  | to implement our own library, described in the following sections. | 
|  |  | 
|  | \subsection{Thread Primitives} | 
|  |  | 
|  | The Thrift thread libraries are implemented in the namespace\\ | 
|  | \texttt{facebook::thrift::concurrency} and have three components: | 
|  | \begin{itemize} | 
|  | \item primitives | 
|  | \item thread pool manager | 
|  | \item timer manager | 
|  | \end{itemize} | 
|  |  | 
|  | As mentioned above, we were hesitant to introduce any additional dependencies | 
|  | on Thrift. We decided to use \texttt{boost::shared\_ptr} because it is so | 
|  | useful for multithreaded application, it requires no link-time or | 
|  | runtime libraries (i.e. it is a pure template library) and it is due | 
|  | to become part of the C++0x standard. | 
|  |  | 
|  | We implement standard \texttt{Mutex} and \texttt{Condition} classes, and a | 
|  | \texttt{Monitor} class. The latter is simply a combination of a mutex and | 
|  | condition variable and is analogous to the \texttt{Monitor} implementation provided for | 
|  | the Java \texttt{Object} class. This is also sometimes referred to as a barrier. We | 
|  | provide a \texttt{Synchronized} guard class to allow Java-like synchronized blocks. | 
|  | This is just a bit of syntactic sugar, but, like its Java counterpart, clearly | 
|  | delimits critical sections of code. Unlike its Java counterpart, we still | 
|  | have the ability to programmatically lock, unlock, block, and signal monitors. | 
|  |  | 
|  | \begin{verbatim} | 
|  | void run() { | 
|  | {Synchronized s(manager->monitor); | 
|  | if (manager->state == TimerManager::STARTING) { | 
|  | manager->state = TimerManager::STARTED; | 
|  | manager->monitor.notifyAll(); | 
|  | } | 
|  | } | 
|  | } | 
|  | \end{verbatim} | 
|  |  | 
|  | We again borrowed from Java the distinction between a thread and a runnable | 
|  | class. A \texttt{Thread} is the actual schedulable object. The | 
|  | \texttt{Runnable} is the logic to execute within the thread. | 
|  | The \texttt{Thread} implementation deals with all the platform-specific thread | 
|  | creation and destruction issues, while the \texttt{Runnable} implementation deals | 
|  | with the application-specific per-thread logic. The benefit of this approach | 
|  | is that developers can easily subclass the Runnable class without pulling in | 
|  | platform-specific super-classes. | 
|  |  | 
|  | \subsection{Thread, Runnable, and shared\_ptr} | 
|  | We use \texttt{boost::shared\_ptr} throughout the \texttt{ThreadManager} and | 
|  | \texttt{TimerManager} implementations to guarantee cleanup of dead objects that can | 
|  | be accessed by multiple threads. For \texttt{Thread} class implementations, | 
|  | \texttt{boost::shared\_ptr} usage requires particular attention to make sure | 
|  | \texttt{Thread} objects are neither leaked nor dereferenced prematurely while | 
|  | creating and shutting down threads. | 
|  |  | 
|  | Thread creation requires calling into a C library. (In our case the POSIX | 
|  | thread library, \texttt{libpthread}, but the same would be true for WIN32 threads). | 
|  | Typically, the OS makes few, if any, guarantees about when \texttt{ThreadMain}, a C thread's entry-point function, will be called. Therefore, it is | 
|  | possible that our thread create call, | 
|  | \texttt{ThreadFactory::newThread()} could return to the caller | 
|  | well before that time. To ensure that the returned \texttt{Thread} object is not | 
|  | prematurely cleaned up if the caller gives up its reference prior to the | 
|  | \texttt{ThreadMain} call, the \texttt{Thread} object makes a weak reference to | 
|  | itself in its \texttt{start} method. | 
|  |  | 
|  | With the weak reference in hand the \texttt{ThreadMain} function can attempt to get | 
|  | a strong reference before entering the \texttt{Runnable::run} method of the | 
|  | \texttt{Runnable} object bound to the \texttt{Thread}. If no strong references to the | 
|  | thread are obtained between exiting \texttt{Thread::start} and entering \texttt{ThreadMain}, the weak reference returns \texttt{null} and the function | 
|  | exits immediately. | 
|  |  | 
|  | The need for the \texttt{Thread} to make a weak reference to itself has a | 
|  | significant impact on the API. Since references are managed through the | 
|  | \texttt{boost::shared\_ptr} templates, the \texttt{Thread} object must have a reference | 
|  | to itself wrapped by the same \texttt{boost::shared\_ptr} envelope that is returned | 
|  | to the caller. This necessitated the use of the factory pattern. | 
|  | \texttt{ThreadFactory} creates the raw \texttt{Thread} object and a | 
|  | \texttt{boost::shared\_ptr} wrapper, and calls a private helper method of the class | 
|  | implementing the \texttt{Thread} interface (in this case, \texttt{PosixThread::weakRef}) | 
|  | to allow it to make add weak reference to itself through the | 
|  | \texttt{boost::shared\_ptr} envelope. | 
|  |  | 
|  | \texttt{Thread} and \texttt{Runnable} objects reference each other. A \texttt{Runnable} | 
|  | object may need to know about the thread in which it is executing, and a Thread, obviously, | 
|  | needs to know what \texttt{Runnable} object it is hosting. This interdependency is | 
|  | further complicated because the lifecycle of each object is independent of the | 
|  | other. An application may create a set of \texttt{Runnable} object to be reused in different threads, or it may create and forget a \texttt{Runnable} object | 
|  | once a thread has been created and started for it. | 
|  |  | 
|  | The \texttt{Thread} class takes a \texttt{boost::shared\_ptr} reference to the hosted | 
|  | \texttt{Runnable} object in its constructor, while the \texttt{Runnable} class has an | 
|  | explicit \texttt{thread} method to allow explicit binding of the hosted thread. | 
|  | \texttt{ThreadFactory::newThread} binds the objects to each other. | 
|  |  | 
|  | \subsection{ThreadManager} | 
|  |  | 
|  | \texttt{ThreadManager} creates a pool of worker threads and | 
|  | allows applications to schedule tasks for execution as free worker threads | 
|  | become available. The \texttt{ThreadManager} does not implement dynamic | 
|  | thread pool resizing, but provides primitives so that applications can add | 
|  | and remove threads based on load. This approach was chosen because | 
|  | implementing load metrics and thread pool size is very application | 
|  | specific. For example some applications may want to adjust pool size based | 
|  | on running-average of work arrival rates that are measured via polled | 
|  | samples. Others may simply wish to react immediately to work-queue | 
|  | depth high and low water marks. Rather than trying to create a complex | 
|  | API abstract enough to capture these different approaches, we | 
|  | simply leave it up to the particular application and provide the | 
|  | primitives to enact the desired policy and sample current status. | 
|  |  | 
|  | \subsection{TimerManager} | 
|  |  | 
|  | \texttt{TimerManager} allows applications to schedule | 
|  | \texttt{Runnable} objects for execution at some point in the future. Its specific task | 
|  | is to allows applications to sample \texttt{ThreadManager} load at regular | 
|  | intervals and make changes to the thread pool size based on application policy. | 
|  | Of course, it can be used to generate any number of timer or alarm events. | 
|  |  | 
|  | The default implementation of \texttt{TimerManager} uses a single thread to | 
|  | execute expired \texttt{Runnable} objects. Thus, if a timer operation needs to | 
|  | do a large amount of work and especially if it needs to do blocking I/O, | 
|  | that should be done in a separate thread. | 
|  |  | 
|  | \subsection{Nonblocking Operation} | 
|  | Though the Thrift transport interfaces map more directly to a blocking I/O | 
|  | model, we have implemented a high performance \texttt{TNonBlockingServer} | 
|  | in C++ based on \texttt{libevent} and the \texttt{TFramedTransport}. We | 
|  | implemented this by moving all I/O into one tight event loop using a | 
|  | state machine. Essentially, the event loop reads framed requests into | 
|  | \texttt{TMemoryBuffer} objects. Once entire requests are ready, they are | 
|  | dispatched to the \texttt{TProcessor} object which can read directly from | 
|  | the data in memory. | 
|  |  | 
|  | \subsection{Compiler} | 
|  | The Thrift compiler is implemented in C++ using standard \texttt{lex}/\texttt{yacc} | 
|  | lexing and parsing. Though it could have been implemented with fewer | 
|  | lines of code in another language (i.e. Python Lex-Yacc (PLY) or \texttt{ocamlyacc}), using C++ | 
|  | forces explicit definition of the language constructs. Strongly typing the | 
|  | parse tree elements (debatably) makes the code more approachable for new | 
|  | developers. | 
|  |  | 
|  | Code generation is done using two passes. The first pass looks only for | 
|  | include files and type definitions. Type definitions are not checked during | 
|  | this phase, since they may depend upon include files. All included files | 
|  | are sequentially scanned in a first pass. Once the include tree has been | 
|  | resolved, a second pass over all files is taken that inserts type definitions | 
|  | into the parse tree and raises an error on any undefined types. The program is | 
|  | then generated against the parse tree. | 
|  |  | 
|  | Due to inherent complexities and potential for circular dependencies, | 
|  | we explicitly disallow forward declaration. Two Thrift structs cannot | 
|  | each contain an instance of the other. (Since we do not allow \texttt{null} | 
|  | struct instances in the generated C++ code, this would actually be impossible.) | 
|  |  | 
|  | \subsection{TFileTransport} | 
|  | The \texttt{TFileTransport} logs Thrift requests/structs by | 
|  | framing incoming data with its length and writing it out to disk. | 
|  | Using a framed on-disk format allows for better error checking and | 
|  | helps with the processing of a finite number of discrete events. The\\ | 
|  | \texttt{TFileWriterTransport} uses a system of swapping in-memory buffers | 
|  | to ensure good performance while logging large amounts of data. | 
|  | A Thrift log file is split up into chunks of a specified size; logged messages | 
|  | are not allowed to cross chunk boundaries. A message that would cross a chunk | 
|  | boundary will cause padding to be added until the end of the chunk and the | 
|  | first byte of the message are aligned to the beginning of the next chunk. | 
|  | Partitioning the file into chunks makes it possible to read and interpret data | 
|  | from a particular point in the file. | 
|  |  | 
|  | \section{Facebook Thrift Services} | 
|  | Thrift has been employed in a large number of applications at Facebook, including | 
|  | search, logging, mobile, ads and the developer platform. Two specific usages are discussed below. | 
|  |  | 
|  | \subsection{Search} | 
|  | Thrift is used as the underlying protocol and transport layer for the Facebook Search service. | 
|  | The multi-language code generation is well suited for search because it allows for application | 
|  | development in an efficient server side language (C++) and allows the Facebook PHP-based web application | 
|  | to make calls to the search service using Thrift PHP libraries. There is also a large | 
|  | variety of search stats, deployment and testing functionality that is built on top | 
|  | of generated Python code. Additionally, the Thrift log file format is | 
|  | used as a redo log for providing real-time search index updates. Thrift has allowed the | 
|  | search team to leverage each language for its strengths and to develop code at a rapid pace. | 
|  |  | 
|  | \subsection{Logging} | 
|  | The Thrift \texttt{TFileTransport} functionality is used for structured logging. Each | 
|  | service function definition along with its parameters can be considered to be | 
|  | a structured log entry identified by the function name. This log can then be used for | 
|  | a variety of purposes, including inline and offline processing, stats aggregation and as a redo log. | 
|  |  | 
|  | \section{Conclusions} | 
|  | Thrift has enabled Facebook to build scalable backend | 
|  | services efficiently by enabling engineers to divide and conquer. Application | 
|  | developers can focus on application code without worrying about the | 
|  | sockets layer. We avoid duplicated work by writing buffering and I/O logic | 
|  | in one place, rather than interspersing it in each application. | 
|  |  | 
|  | Thrift has been employed in a wide variety of applications at Facebook, | 
|  | including search, logging, mobile, ads, and the developer platform. We have | 
|  | found that the marginal performance cost incurred by an extra layer of | 
|  | software abstraction is far eclipsed by the gains in developer efficiency and | 
|  | systems reliability. | 
|  |  | 
|  | \appendix | 
|  |  | 
|  | \section{Similar Systems} | 
|  | The following are software systems similar to Thrift. Each is (very!) briefly | 
|  | described: | 
|  |  | 
|  | \begin{itemize} | 
|  | \item \textit{SOAP.} XML-based. Designed for web services via HTTP, excessive | 
|  | XML parsing overhead. | 
|  | \item \textit{CORBA.} Relatively comprehensive, debatably overdesigned and | 
|  | heavyweight. Comparably cumbersome software installation. | 
|  | \item \textit{COM.} Embraced mainly in Windows client software. Not an entirely | 
|  | open solution. | 
|  | \item \textit{Pillar.} Lightweight and high-performance, but missing versioning | 
|  | and abstraction. | 
|  | \item \textit{Protocol Buffers.} Closed-source, owned by Google. Described in | 
|  | Sawzall paper. | 
|  | \end{itemize} | 
|  |  | 
|  | \acks | 
|  |  | 
|  | Many thanks for feedback on Thrift (and extreme trial by fire) are due to | 
|  | Martin Smith, Karl Voskuil and Yishan Wong. | 
|  |  | 
|  | Thrift is a successor to Pillar, a similar system developed | 
|  | by Adam D'Angelo, first while at Caltech and continued later at Facebook. | 
|  | Thrift simply would not have happened without Adam's insights. | 
|  |  | 
|  | \begin{thebibliography}{} | 
|  |  | 
|  | \bibitem{boost.threads} | 
|  | Kempf, William, | 
|  | ``Boost.Threads'', | 
|  | \url{http://www.boost.org/doc/html/threads.html} | 
|  |  | 
|  | \bibitem{boost.threadpool} | 
|  | Henkel, Philipp, | 
|  | ``threadpool'', | 
|  | \url{http://threadpool.sourceforge.net} | 
|  |  | 
|  | \end{thebibliography} | 
|  |  | 
|  | \end{document} |