blob: fd357997c117ffa0c0a679fb56fc82fe9a49753f [file] [log] [blame]
#ifndef T_PROGRAM_H
#define T_PROGRAM_H
#include <string>
#include <vector>
#include "t_base_type.h"
#include "t_typedef.h"
#include "t_enum.h"
#include "t_struct.h"
#include "t_service.h"
/**
* Top level class representing an entire thrift program. A program consists
* fundamentally of the following:
*
* Typedefs
* Enumerations
* Structs
* Services
*
* @author Mark Slee <mcslee@facebook.com>
*/
class t_program {
public:
t_program(std::string name) :
name_(name) {
type_void = new t_base_type("void", t_base_type::TYPE_VOID);
type_string = new t_base_type("string", t_base_type::TYPE_STRING);
type_byte = new t_base_type("byte", t_base_type::TYPE_BYTE);
type_i32 = new t_base_type("i32", t_base_type::TYPE_I32);
type_u32 = new t_base_type("u32", t_base_type::TYPE_U32);
type_i64 = new t_base_type("i64", t_base_type::TYPE_I64);
type_u64 = new t_base_type("u64", t_base_type::TYPE_U64);
}
~t_program() {
delete type_string;
delete type_byte;
delete type_i32;
delete type_u32;
delete type_i64;
delete type_u64;
}
// Name accessor
const std::string& get_name() const { return name_; }
// Accessors for program elements
const std::vector<t_typedef*>& get_typedefs() const { return typedefs_; }
const std::vector<t_enum*>& get_enums() const { return enums_; }
const std::vector<t_struct*>& get_structs() const { return structs_; }
const std::vector<t_service*>& get_services() const { return services_; }
// New program element addition
void add_typedef(t_typedef *td) { typedefs_.push_back(td); }
void add_enum (t_enum *te) { enums_.push_back(te); }
void add_struct (t_struct *ts) { structs_.push_back(ts); }
void add_service(t_service *ts) { services_.push_back(ts); }
// Accessors for global types
t_type* get_void_type() const { return type_void; }
t_type* get_string_type() const { return type_string; }
t_type* get_byte_type() const { return type_byte; }
t_type* get_i32_type() const { return type_i32; }
t_type* get_u32_type() const { return type_u32; }
t_type* get_i64_type() const { return type_i64; }
t_type* get_u64_type() const { return type_u64; }
private:
// Name
std::string name_;
// Components
std::vector<t_typedef*> typedefs_;
std::vector<t_enum*> enums_;
std::vector<t_struct*> structs_;
std::vector<t_service*> services_;
// Global base types
t_type* type_void;
t_type* type_string;
t_type* type_byte;
t_type* type_i32;
t_type* type_u32;
t_type* type_i64;
t_type* type_u64;
};
#endif