blob: 9d71539d332576c88eea45486880b56afff02fe2 [file] [log] [blame]
#ifndef T_SERVER_TRANSPORT_H
#define T_SERVER_TRANSPORT_H
#include "transport/TTransport.h"
#include "transport/TTransportException.h"
/**
* Server transport framework. A server needs to have some facility for
* creating base transports to read/write from.
*
* @author Mark Slee <mcslee@facebook.com>
*/
class TServerTransport {
public:
virtual ~TServerTransport() {}
/**
* Starts the server transport listening for new connections. Prior to this
* call most transports will not return anything when accept is called.
*
* @throws TTransportException if we were unable to listen
*/
virtual void listen() {}
/**
* Gets a new dynamically allocated transport object and passes it to the
* caller. Note that it is the explicit duty of the caller to free the
* allocated object. The returned TTransport object must always be in the
* opened state. NULL should never be returned, instead an Exception should
* always be thrown.
*
* @return A new TTransport object
* @throws TTransportException if there is an error
*/
TTransport* accept() {
TTransport* result = acceptImpl();
if (result == NULL) {
throw TTransportException("accept() may not return NULL");
}
return result;
}
/**
* Closes this transport such that future calls to accept will do nothing.
*/
virtual void close() = 0;
protected:
TServerTransport() {}
/**
* Subclasses should implement this function for accept.
*
* @return A newly allocated TTransport object
* @throw TTransportException If an error occurs
*/
virtual TTransport* acceptImpl() = 0;
};
#endif