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zongqiang.zhang0c6a0882019-08-07 14:48:21 +08001/**
2 \file glcd.c
3 \author Andy Gock
4 \brief Basic GLCD functions affecting bounding box manipulation,
5 clearing of screen and buffers, and basic scroll functions.
6 */
7
8/*
9 Copyright (c) 2012, Andy Gock
10
11 All rights reserved.
12
13 Redistribution and use in source and binary forms, with or without
14 modification, are permitted provided that the following conditions are met:
15 * Redistributions of source code must retain the above copyright
16 notice, this list of conditions and the following disclaimer.
17 * Redistributions in binary form must reproduce the above copyright
18 notice, this list of conditions and the following disclaimer in the
19 documentation and/or other materials provided with the distribution.
20 * Neither the name of Andy Gock nor the
21 names of its contributors may be used to endorse or promote products
22 derived from this software without specific prior written permission.
23
24 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
25 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
26 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
27 DISCLAIMED. IN NO EVENT SHALL ANDY GOCK BE LIABLE FOR ANY
28 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
29 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
30 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
31 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34*/
35
36#include <string.h>
37#include <stdio.h>
38#include "glcd.h"
39
40/** \addtogroup GlobalVars Global Variables
41 * @{
42 */
43
44/**
45 * Screen buffer
46 *
47 * Requires at least one bit for every pixel (e.g 504 bytes for 48x84 LCD)
48 */
49uint8_t glcd_buffer[GLCD_LCD_WIDTH * GLCD_LCD_HEIGHT / 8];
50
51/**
52 * Keeps track of bounding box of area on LCD which need to be
53 * updated next reresh cycle
54 */
55glcd_BoundingBox_t glcd_bbox;
56
57/**
58 * Pointer to screen buffer currently in use.
59 */
60uint8_t* glcd_buffer_selected;
61
62uint8_t glcd_disp_reverse_en = 0;
63
64/**
65 * Pointer to bounding box currently in use.
66 */
67glcd_BoundingBox_t* glcd_bbox_selected;
68
69/** @} */
70
71void glcd_set_reverse_sta(uint8_t sta)
72{
73 if(!sta)
74 glcd_disp_reverse_en = 0;
75 else
76 glcd_disp_reverse_en = 1;
77}
78
79uint8_t glcd_get_reverse_sta(void)
80{
81 return glcd_disp_reverse_en;
82}
83
84void glcd_update_bbox(uint8_t xmin, uint8_t ymin, uint8_t xmax, uint8_t ymax)
85{
86 /* Keep and check bounding box within limits of LCD screen dimensions */
87 if(xmin > (GLCD_LCD_WIDTH-1))
88 {
89 xmin = GLCD_LCD_WIDTH-1;
90 }
91 if(xmax > (GLCD_LCD_WIDTH-1))
92 {
93 xmax = GLCD_LCD_WIDTH-1;
94 }
95
96 if(ymin > (GLCD_LCD_HEIGHT-1))
97 {
98 ymin = GLCD_LCD_HEIGHT-1;
99 }
100 if(ymax > (GLCD_LCD_HEIGHT-1))
101 {
102 ymax = GLCD_LCD_HEIGHT-1;
103 }
104
105 /* Update the bounding box size */
106 if(xmin < glcd_bbox_selected->x_min)
107 {
108 glcd_bbox_selected->x_min = xmin;
109 }
110 if(xmax > glcd_bbox_selected->x_max)
111 {
112 glcd_bbox_selected->x_max = xmax;
113 }
114 if(ymin < glcd_bbox_selected->y_min)
115 {
116 glcd_bbox_selected->y_min = ymin;
117 }
118 if(ymax > glcd_bbox_selected->y_max)
119 {
120 glcd_bbox_selected->y_max = ymax;
121 }
122}
123
124void glcd_reset_bbox()
125{
126 /* Used after physically writing to the LCD */
127 glcd_bbox_selected->x_min = GLCD_LCD_WIDTH - 1;
128 glcd_bbox_selected->x_max = 0;
129 glcd_bbox_selected->y_min = GLCD_LCD_HEIGHT -1;
130 glcd_bbox_selected->y_max = 0;
131}
132
133void glcd_bbox_reset()
134{
135 glcd_reset_bbox();
136}
137
138void glcd_bbox_refresh()
139{
140 /* Marks bounding box as entire screen, so on next glcd_write(), it writes the entire buffer to the LCD */
141 glcd_bbox_selected->x_min = 0;
142 glcd_bbox_selected->x_max = GLCD_LCD_WIDTH - 1;
143 glcd_bbox_selected->y_min = 0;
144 glcd_bbox_selected->y_max = GLCD_LCD_HEIGHT -1;
145}
146
147void glcd_clear(void)
148{
149 memset(glcd_buffer_selected, 0x00, GLCD_LCD_WIDTH * GLCD_LCD_HEIGHT / 8);
150 glcd_update_bbox(0,0,GLCD_LCD_WIDTH - 1,GLCD_LCD_HEIGHT - 1);
151 glcd_write();
152}
153
154void glcd_clear_buffer(void)
155{
156 memset(glcd_buffer_selected, 0x00, GLCD_LCD_WIDTH * GLCD_LCD_HEIGHT / 8);
157 glcd_update_bbox(0,0,GLCD_LCD_WIDTH - 1,GLCD_LCD_HEIGHT - 1);
158}
159
160void glcd_select_screen(uint8_t* buffer, glcd_BoundingBox_t* bbox)
161{
162 glcd_buffer_selected = buffer;
163 glcd_bbox_selected = bbox;
164}
165
166void glcd_scroll(int8_t x, int8_t y)
167{
168 /** \todo Skeleton */
169
170 uint8_t row;
171
172 for(row=0; row<(GLCD_LCD_HEIGHT / 8); row++)
173 {
174 uint8_t x;
175 for(x=0; x<GLCD_LCD_WIDTH; x++)
176 {
177
178 }
179 }
180}
181
182void glcd_scroll_line(void)
183{
184 uint8_t y;
185 uint8_t number_of_rows = GLCD_LCD_HEIGHT / 8;
186 for(y=0; y<number_of_rows; y++)
187 {
188 if(y < (number_of_rows - 1))
189 {
190 /* All lines except the last */
191 memcpy(glcd_buffer_selected + y*GLCD_LCD_WIDTH,
192 glcd_buffer_selected + y*GLCD_LCD_WIDTH + GLCD_LCD_WIDTH, GLCD_LCD_WIDTH);
193 }
194 else
195 {
196 /* Last line, clear it */
197 memset(glcd_buffer_selected + (number_of_rows - 1)*GLCD_LCD_WIDTH, 0x00, GLCD_LCD_WIDTH);
198 }
199 }
200 glcd_update_bbox(0,0,GLCD_LCD_WIDTH - 1,GLCD_LCD_HEIGHT - 1);
201}
202
203void glcd_init(void)
204{
205 glcd_HW_init();
206
207 glcd_select_screen(glcd_buffer,&glcd_bbox);
208 glcd_clear();
209}
210void glcd_write()
211{
212
213 uint8_t bank;
214
215 for(bank = 0; bank < GLCD_NUMBER_OF_BANKS; bank++)
216 {
217 /* Each bank is a single row 8 bits tall */
218 uint8_t column;
219
220 if(glcd_bbox_selected->y_min >= (bank+1)*8)
221 {
222 continue; /* Skip the entire bank */
223 }
224
225 if(glcd_bbox_selected->y_max < bank*8)
226 {
227 break; /* No more banks need updating */
228 }
229
230 glcd_set_y_address(bank);
231 glcd_set_x_address(glcd_bbox_selected->x_min);
232
233 for(column = glcd_bbox_selected->x_min; column <= glcd_bbox_selected->x_max; column++)
234 {
235 glcd_data(glcd_buffer_selected[GLCD_NUMBER_OF_COLS * bank + column]);
236 }
237 }
238
239 glcd_reset_bbox();
240
241}
242