zongqiang.zhang | 0c6a088 | 2019-08-07 14:48:21 +0800 | [diff] [blame^] | 1 | /** |
| 2 | \file graphics.c |
| 3 | \brief Functions relating to graphics. e.g drawing lines, rectangles, circles etc. |
| 4 | \author Andy Gock |
| 5 | |
| 6 | Some functions based on Limor Fried's PCD8544 Arduino library. |
| 7 | |
| 8 | */ |
| 9 | |
| 10 | /* |
| 11 | Copyright (c) 2012, Andy Gock |
| 12 | |
| 13 | Copyright (c) 2012, Adafruit Industries |
| 14 | |
| 15 | All rights reserved. |
| 16 | |
| 17 | Redistribution and use in source and binary forms, with or without |
| 18 | modification, are permitted provided that the following conditions are met: |
| 19 | * Redistributions of source code must retain the above copyright |
| 20 | notice, this list of conditions and the following disclaimer. |
| 21 | * Redistributions in binary form must reproduce the above copyright |
| 22 | notice, this list of conditions and the following disclaimer in the |
| 23 | documentation and/or other materials provided with the distribution. |
| 24 | * Neither the name of Andy Gock nor the |
| 25 | names of its contributors may be used to endorse or promote products |
| 26 | derived from this software without specific prior written permission. |
| 27 | |
| 28 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
| 29 | ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 30 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 31 | DISCLAIMED. IN NO EVENT SHALL ANDY GOCK BE LIABLE FOR ANY |
| 32 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 33 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 34 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 35 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 36 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 37 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 38 | */ |
| 39 | |
| 40 | #include <stdio.h> |
| 41 | #include <stdlib.h> |
| 42 | #include <string.h> |
| 43 | #include "glcd.h" |
| 44 | |
| 45 | /* Based on PCD8544 library by Limor Fried */ |
| 46 | void glcd_set_pixel(uint8_t x, uint8_t y, uint8_t color) { |
| 47 | if (x > (GLCD_LCD_WIDTH-1) || y > (GLCD_LCD_HEIGHT-1)) { |
| 48 | /* don't do anything if x/y is outside bounds of display size */ |
| 49 | return; |
| 50 | } |
| 51 | |
| 52 | if (color) { |
| 53 | /* Set black */ |
| 54 | glcd_buffer[x+ (y/8)*GLCD_LCD_WIDTH] |= ( 1 << (y%8)); |
| 55 | } else { |
| 56 | /* Set white */ |
| 57 | glcd_buffer[x+ (y/8)*GLCD_LCD_WIDTH] &= ~ (1 << (y%8)); |
| 58 | } |
| 59 | |
| 60 | glcd_update_bbox(x,y,x,y); |
| 61 | } |
| 62 | |
| 63 | /* Based on PCD8544 library by Limor Fried */ |
| 64 | uint8_t glcd_get_pixel(uint8_t x, uint8_t y) { |
| 65 | if ((x >= GLCD_LCD_WIDTH) || (y >= GLCD_LCD_HEIGHT)) { |
| 66 | return 0; |
| 67 | } |
| 68 | |
| 69 | if ( glcd_buffer[x+ (y/8)*GLCD_LCD_WIDTH] & ( 1 << (y%8)) ) { |
| 70 | return 1; |
| 71 | } else { |
| 72 | return 0; |
| 73 | } |
| 74 | } |
| 75 | |
| 76 | void glcd_invert_pixel(uint8_t x, uint8_t y) { |
| 77 | if ((x >= GLCD_LCD_WIDTH) || (y >= GLCD_LCD_HEIGHT)) { |
| 78 | return; |
| 79 | } |
| 80 | glcd_update_bbox(x,y,x,y); |
| 81 | glcd_buffer[x+ (y/8)*GLCD_LCD_WIDTH] ^= ( 1 << (y%8)); |
| 82 | } |
| 83 | |
| 84 | /* Bresenham's algorithm - based on PCD8544 library Limor Fried */ |
| 85 | void glcd_draw_line(uint8_t x0, uint8_t y0, uint8_t x1, uint8_t y1, uint8_t color) { |
| 86 | uint8_t steep = abs(y1 - y0) > abs(x1 - x0); |
| 87 | uint8_t dx, dy; |
| 88 | int8_t err; |
| 89 | int8_t ystep; |
| 90 | |
| 91 | if (steep) { |
| 92 | swap(x0, y0); |
| 93 | swap(x1, y1); |
| 94 | } |
| 95 | |
| 96 | if (x0 > x1) { |
| 97 | swap(x0, x1); |
| 98 | swap(y0, y1); |
| 99 | } |
| 100 | |
| 101 | glcd_update_bbox( x0, y0, x1, y1 ); |
| 102 | |
| 103 | dx = x1 - x0; |
| 104 | dy = abs(y1 - y0); |
| 105 | |
| 106 | err = dx / 2; |
| 107 | |
| 108 | if (y0 < y1) { |
| 109 | ystep = 1; |
| 110 | } else { |
| 111 | ystep = -1; |
| 112 | } |
| 113 | |
| 114 | for (; x0<=x1; x0++) { |
| 115 | if (steep) { |
| 116 | glcd_set_pixel(y0, x0, color); |
| 117 | } else { |
| 118 | glcd_set_pixel(x0, y0, color); |
| 119 | } |
| 120 | err -= dy; |
| 121 | if (err < 0) { |
| 122 | y0 += ystep; |
| 123 | err += dx; |
| 124 | } |
| 125 | } |
| 126 | } |
| 127 | |
| 128 | void glcd_fill_rect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t color) |
| 129 | { |
| 130 | int16_t i; |
| 131 | for (i=x; i<x+w; i++) { |
| 132 | int16_t j; |
| 133 | for (j=y; j<y+h; j++) { |
| 134 | glcd_set_pixel(i, j, color); |
| 135 | } |
| 136 | } |
| 137 | glcd_update_bbox(x, y, x+w-1, y+h-1); |
| 138 | } |
| 139 | |
| 140 | void glcd_draw_rect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t color) |
| 141 | { |
| 142 | int16_t i; |
| 143 | for (i=x; i<x+w; i++) { |
| 144 | glcd_set_pixel(i, y, color); |
| 145 | glcd_set_pixel(i, y+h-1, color); |
| 146 | } |
| 147 | for (i=y; i<y+h; i++) { |
| 148 | glcd_set_pixel(x, i, color); |
| 149 | glcd_set_pixel(x+w-1, i, color); |
| 150 | } |
| 151 | glcd_update_bbox(x, y, x+w-1, y+h-1); |
| 152 | } |
| 153 | |
| 154 | void glcd_draw_rect_thick(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t tx, uint8_t ty, uint8_t color) |
| 155 | { |
| 156 | int16_t i, t; |
| 157 | |
| 158 | if (tx == 0) { |
| 159 | tx = 1; |
| 160 | } |
| 161 | |
| 162 | if (ty == 0) { |
| 163 | ty = 1; |
| 164 | } |
| 165 | |
| 166 | for (i=x; i<x+w; i++) { |
| 167 | /* Top and bottom sides */ |
| 168 | for (t=0; t<(ty); t++) { |
| 169 | glcd_set_pixel(i, y+t, color); |
| 170 | glcd_set_pixel(i, y+h-1-t, color); |
| 171 | } |
| 172 | } |
| 173 | for (i=y; i<y+h; i++) { |
| 174 | /* Left and right sides */ |
| 175 | for (t=0; t<(tx); t++) { |
| 176 | glcd_set_pixel(x+t, i, color); |
| 177 | glcd_set_pixel(x+w-1-t, i, color); |
| 178 | } |
| 179 | } |
| 180 | glcd_update_bbox(x, y, x+w-1, y+h-1); |
| 181 | } |
| 182 | |
| 183 | void glcd_draw_rect_shadow(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t color) |
| 184 | { |
| 185 | glcd_draw_rect(x, y, w, h, color); |
| 186 | glcd_draw_line(x+1, y+h, x+w, y+h, color); |
| 187 | glcd_draw_line(x+w, y+1, x+w, y+h, color); |
| 188 | } |
| 189 | |
| 190 | void glcd_draw_circle(uint8_t x0, uint8_t y0, uint8_t r, uint8_t color) |
| 191 | { |
| 192 | |
| 193 | int8_t f = 1 - r; |
| 194 | int8_t ddF_x = 1; |
| 195 | int8_t ddF_y = -2 * r; |
| 196 | int8_t x = 0; |
| 197 | int8_t y = r; |
| 198 | |
| 199 | glcd_update_bbox(x0-r, y0-r, x0+r, y0+r); |
| 200 | |
| 201 | glcd_set_pixel(x0, y0+r, color); |
| 202 | glcd_set_pixel(x0, y0-r, color); |
| 203 | glcd_set_pixel(x0+r, y0, color); |
| 204 | glcd_set_pixel(x0-r, y0, color); |
| 205 | |
| 206 | while (x<y) { |
| 207 | if (f >= 0) { |
| 208 | y--; |
| 209 | ddF_y += 2; |
| 210 | f += ddF_y; |
| 211 | } |
| 212 | x++; |
| 213 | ddF_x += 2; |
| 214 | f += ddF_x; |
| 215 | |
| 216 | glcd_set_pixel(x0 + x, y0 + y, color); |
| 217 | glcd_set_pixel(x0 - x, y0 + y, color); |
| 218 | glcd_set_pixel(x0 + x, y0 - y, color); |
| 219 | glcd_set_pixel(x0 - x, y0 - y, color); |
| 220 | |
| 221 | glcd_set_pixel(x0 + y, y0 + x, color); |
| 222 | glcd_set_pixel(x0 - y, y0 + x, color); |
| 223 | glcd_set_pixel(x0 + y, y0 - x, color); |
| 224 | glcd_set_pixel(x0 - y, y0 - x, color); |
| 225 | |
| 226 | } |
| 227 | } |
| 228 | |
| 229 | void glcd_fill_circle(uint8_t x0, uint8_t y0, uint8_t r, uint8_t color) |
| 230 | { |
| 231 | |
| 232 | int8_t f = 1 - r; |
| 233 | int8_t ddF_x = 1; |
| 234 | int8_t ddF_y = -2 * r; |
| 235 | int8_t x = 0; |
| 236 | int8_t y = r; |
| 237 | |
| 238 | int16_t i; |
| 239 | |
| 240 | glcd_update_bbox(x0-r, y0-r, x0+r, y0+r); |
| 241 | |
| 242 | for (i=y0-r; i<=y0+r; i++) { |
| 243 | glcd_set_pixel(x0, i, color); |
| 244 | } |
| 245 | |
| 246 | while (x < y) { |
| 247 | if (f >= 0) { |
| 248 | y--; |
| 249 | ddF_y += 2; |
| 250 | f += ddF_y; |
| 251 | } |
| 252 | x++; |
| 253 | ddF_x += 2; |
| 254 | f += ddF_x; |
| 255 | |
| 256 | for (i=y0-y; i<=y0+y; i++) { |
| 257 | glcd_set_pixel(x0+x, i, color); |
| 258 | glcd_set_pixel(x0-x, i, color); |
| 259 | } |
| 260 | for (i=y0-x; i<=y0+x; i++) { |
| 261 | glcd_set_pixel(x0+y, i, color); |
| 262 | glcd_set_pixel(x0-y, i, color); |
| 263 | } |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | void glcd_invert_area(uint8_t x, uint8_t y, uint8_t w, uint8_t h) |
| 268 | { |
| 269 | uint8_t xx, yy; |
| 270 | for (xx = x; xx < (x+w); xx++) { |
| 271 | /* Loop through each partial column */ |
| 272 | for (yy = y; yy < (y+h); yy++) { |
| 273 | /* Go down and invert every pixel */ |
| 274 | glcd_invert_pixel(xx,yy); |
| 275 | } |
| 276 | } |
| 277 | } |
| 278 | |
| 279 | void glcd_draw_bitmap(const unsigned char *data) |
| 280 | { |
| 281 | |
| 282 | #if 0 |
| 283 | /* Testing purposes only: Writing to the LCD right away (not for AVR) */ |
| 284 | /* Normally, we do not do this, we just write to the screen buffer */ |
| 285 | uint8_t *original_buffer; |
| 286 | |
| 287 | /* Save the location of original screen buffer */ |
| 288 | original_buffer = glcd_buffer_selected; |
| 289 | |
| 290 | /* Use bitmap location as screen buffer (this won't work when using AVR8 PGM_P) */ |
| 291 | glcd_select_screen((uint8_t *)data, glcd_bbox_selected); |
| 292 | |
| 293 | /* Make sure we write the entre display */ |
| 294 | glcd_bbox_refresh(); |
| 295 | glcd_write(); |
| 296 | |
| 297 | /* Restore the screen buffer back to original */ |
| 298 | glcd_select_screen(original_buffer, glcd_bbox_selected); |
| 299 | #endif |
| 300 | |
| 301 | /* Copy bitmap data to the screen buffer */ |
| 302 | #if defined(GLCD_DEVICE_AVR8) |
| 303 | memcpy_P(glcd_buffer_selected, data, (GLCD_LCD_WIDTH * GLCD_LCD_HEIGHT / 8)); |
| 304 | #else |
| 305 | memcpy(glcd_buffer_selected, data, (GLCD_LCD_WIDTH * GLCD_LCD_HEIGHT / 8)); |
| 306 | #endif |
| 307 | |
| 308 | glcd_bbox_refresh(); |
| 309 | } |